For silver swords, see The Witcher 3 silver swords. For steel swords, see The Witcher 3 steel swords
Image | Name | Availability | Category | Effects | ||
---|---|---|---|---|---|---|
Battle axe | Main campaign | Master | Either:
|
1.76 | ||
Battle axe (magic) | Main campaign | Magic | +2 random item effects | 1.76 | ||
Battle axe (master) | Main campaign | Master | +1 random item effects | 1.76 | ||
Blunt axe | Main campaign | Common | 1.38 | |||
Dwarven axe | Main campaign | Relic | +100 Armor piercing +25% Critical hit damage bonus |
1.24 | ||
Hatchet | Main campaign | Common | 1.38 | |||
Heavy mace | Main campaign | Common | +25 – 45 Bludgeoning damage | 6.26 | ||
Heavy mace (master) | Main campaign | Master | +25 – 45 Bludgeoning damage +1 random item effects |
6.26 | ||
Mace | Main campaign | Common | +10 – 30 Bludgeoning damage | 1.76 | ||
Mace (quest) | Main campaign | Common | 1.76 | |||
Pickaxe | Main campaign | Common | +10 – 30 Piercing damage | 1.76 | ||
Poker | Main campaign | Common | +29 Bludgeoning damage | 1.51 | ||
Poker (master) | Main campaign | Master | +25 – 45 Bludgeoning damage +1 random item effects |
1.51 | ||
Small blackjack | Main campaign | Common | +10 – 40 Bludgeoning damage | 0.56 | ||
The Caretaker's spade | Hearts of Stone | Relic | +10% of damage dealt returned as Vitality (healing you) | 4.01 | ||
Toussaint knight's war hammer (magic) | Blood and Wine | Magic | +2 random item effects | 2.11 | ||
Toussaint knight's war hammer (master) | Blood and Wine | Master | +1 random item effects | 2.04 | ||
Toussaint knight's war hammer (relic) | Main campaign | Relic | +150 Armor piercing +5% Critical hit chance +50% Critical hit damage bonus +5% Chance to stun +5% Chance to stagger |
2.11 | ||
Velen axe | Main campaign | Common | 1.01 | |||
Velen axe (magic) | Main campaign | Magic | +2 random item effects | 1.01 | ||
Velen axe (master) | Main campaign | Master | +1 random item effects | 1.01 | ||
Wild Hunt warrior axe | Main campaign | Relic | +200 Armor piercing +50% Critical hit damage bonus |
2.11 |
Notes[ | ]
- The actual damage and properties of weapons are determined by several factors, including chosen skills, Geralt's level, and applied upgrades. The above values are base stats used by the game.