Witcher Wiki
Secondary quest
"Practicum in Advanced Alchemy"
Tw3 gremist
Details
Type
Secondary quest
Suggested level
24
Location(s)
Gedyneith
Blandare
Ard Skellig
Region(s)
Skellige
Source
Gremist
or
Otto Bamber
Reward
240 XP earned based on the Story and Swords! difficulty level
5x Sulfur
5x Alcohest
5x Han fiber
5x Saltpeter
Ability to buy from Gremist

Practicum in Advanced Alchemy is a secondary quest in The Witcher 3: Wild Hunt.

Journal entry[ | ]

At one point during his travels Geralt learned of a master alchemist named Gremist. Rumor had it this druid knew more about alchemy than most men know about the contours of their own members. Geralt, ever eager to polish his skills, decided to find this learned druid and absorb whatever knowledge from him he could.
This Gremist proved to be a strange individual, but then so do most mages and druids – routinely staring into the abyss of otherworldly power has that effect. Rather than let Geralt learn from him right away, he first forced him to undergo three trials. Geralt passed all three with flying colors and the druid had no choice but to take him on as an apprentice. Thus Geralt, showing an admirable commitment to lifelong learning, gathered his chalk and prepared his slate for some advanced alchemy lessons.

Walkthrough[ | ]

  • Find Gremist's workshop
  • Talk to Gremist
  • Find a pimpernel in the woods using your Witcher Senses
  • Find the abandoned distillery
  • Find Fritjof the druid in the nearby village and convince him to talk to Gremist
  • Search the woods for the missing apprentice and some pimpernel using your Witcher Senses
  • Follow the succubus to her lair
  • Use your Witcher Senses to find and pick a pimpernel (80 XP earned based on the Story and Swords! difficulty level)
  • Clear out the distillery
  • Use your Witcher Senses to search the distillery for instructions on how to produce alcohol.
  • Optionally, you can read through Distiller's log found in the same shack as his notes, to get some background on what happened in the distillery before.
  • Read the instructions for distilling alcohol
  • Find some mash
  • Use the machine to produce alcohol
  • Take the spirit (80 XP earned based on the Story and Swords! difficulty level)
  • Go to the ritual site with Fritjof
  • Defend Fritjof while he completes the ritual (80 XP earned based on the Story and Swords! difficulty level)
  • Return to Gremist
  • Wait till the next day
  • Talk to Gremist about your reward

Notes[ | ]

  • After you meet the druid while searching for pimpernel and follow the path downhill instead of uphill, you can discover a fresh grave, which Geralt points out was made not skillfully but with care. The druid recognizes Jorre the White of Kaer Trolde as buried there - he doesn't appear to have any lethal wounds but looks drained. When confronting the succubus after that, she'll comment, that Jorre died of exhaustion even though she warned him about it, and that she buried him in accordance to customs.

Gallery[ | ]