There may be a couple of books that did not make it into the final version of The Witcher in their original form. The dialog_3.tlk
file also yields some interesting tidbits which may or may not have been books and their entries. Please remember that these are my guesses based on the text I have found! One seems to be an alchemical treatise and the other, a bestiary.
Contents |
1 Alchemy: An Introduction 2 Bestiary (Physiologus) 3 The Temptation of Fire |
Alchemy: An Introduction[ | ]
Bestiary (Physiologus)[ | ]
A very old and worn tome containing the wisdom of witchers, that is, descriptions of diverse monsters with which this ancient caste has dealt. Drowner[ | ]
The drowner, a frightful creature of mud and scum, drags people down into mires and bubbling eddies. It feeds on young women who bathe in rivers and on occasion will pull men off their horses or carts as they cross a bridge or weir. Drowners arise from the bodies of villains who meet their end in running water or in undertows that appear after storms. These watery creatures embody the spirits of those who can not rest after death and are sometimes born of foetuses aborted by magical means. They are ugly in appearance, skinny, tall and bony. Their bodies are slimy and green, as is their hair. Wherever a drowner steps, pools of their slimy substance form. This creature can be combated using ordinary weapons.
Ghoul[ | ]
A horrible, low, and nasty beast, this abomination nests in cemeteries, old burial mounds (kurgans), necropolises, and on battlefields. Disgusting in form and character, it emerges to feed usually during the full moon, and well-rotted corpses are a delicacy for it. When driven by hunger, the ghoul will not hesitate to prey on the living. Only by fire, silver, and bright light can harm it. For this reason, it hunts only at night.
Graveir[ | ]
Graveirs are depraved, lecherous and treacherous bastards. Larger than ghouls, they have three bony combs on their head and short but cruel, thick claws. Their teeth and thin tongue allow them to eat marrow — and the more rotten and rancid the marrow, the more it is to their liking. The vile graveirs have cadaverine in their teeth, so anyone who engages one in battle beware. Graveirs fear fire, silver, and magic, but weapons of steel cause them no harm.
Skullhead[ | ]
The skullhead is a monster so unspeakably revolting, venomous, hideous, filthy, and abominable, it exceeds all other monsters in vileness. Therefore, I say, why waste words in a book on such a whoreson bastard excrescent thing?
The Temptation of Fire[ | ]
A warning to magic adepts who seek to dabble in the dangerous element of fire. - written by Anabelle Radfind
Sorcerers can draw power from any of the four elements. Among them, fire provides the greatest magical energy in the shortest time. However, you must know, young adepts, that drawing power from fire is similar to drug addiction: what at first seems perversely easy, pleasant and useful, could result in disfigurement or death by flames. Fire is not a meek servant. Dealing with it gives great power, but it also courts suffering and madness. Many fire mages have paid dearly for their contact with flames.
This book adds a Glossary entry to the Journal. (or would have!)
The game ID is
it_scroll_230