Wiedźmin: Gra Wyobraźni

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Icon disambig.svg This article is about the pen-and-paper RPG. For other uses of The Witcher, see The Witcher.
WGW logo.png
Wiedźmin Gra WyobraźniHD.png
Cover of the main Handbook
Details
Manufacturer
Michał Marszalik, Maciej Nowak-Kreyer, Michał Studniarek, Tomasz Kreczmar
Designer
Jarosław Musiał, Tomasz Fruń, Tomasz Kreczmar
Illustrator
Piotr Czerkas, Tomasz Łaz, Jarosław Musiał, Paweł Moszczyński
Publisher
Wydawnictwo MAG
Publication date
2001
Genre(s)
pen-and-paper role-playing game
Language(s)
polish
Players
2-4 players and gamemaster
Age range
12+
Website
http://wiedzmin.rpg.pl/strona/

Wiedźmin: Gra Wyobraźni (English: The Witcher: A Game of Imagination) is a Polish pen-and-paper role-playing game based on Andrzej Sapkowski's Witcher series, written by Michał Marszalik, Maciej Nowak-Kreyer, Michał Studniarek and Tomasz Kreczmar, and published by MAG. It was mostly based on the books themselves, although some of the details, as well as the cover and some of the interior illustrations, were taken from The Hexer movie.

Expansions[edit | edit source]

Main expansions[edit | edit source]

  • Gra Wyobraźni: Czas Pogardy. Wojny z Nilfgaardem (A Game of Imagination: Times of Contempt. War with Nilfgaard) - expansion describes history of Nothern Wars and political situation after invasion; Nilfgaardian Empire; imperial religion of the Great Sun; Scoia'tael; Hengfors League; guerrillas, gangs and bounty hunters.
  • Gra Wyobraźni: Miecz Przeznaczenia. Pokonać fatum (A Game of Imagination: The sword of destiny. Defeat fate) - expansion contain campaign "The sword of destiny: Defeat fate" - history of princess Frissanna, dotter of Maribor's prince Jurkast, cousin of temerian king Foltest. Expansion also describes cult oft Coram Agh Ter; countess Kalitea Glibenese, secret leader of Lionhead Spider in region of Vizima; group of asassins called "Masters of Cutting" founded by Kalitea.

Biały Wilk (White Wolf) magazine[edit | edit source]

  • Biały Wilk 1 (White Wolf 1): All about dryads - focusing on the dryads living in Brokilon; provides the rules for creating a dryad, expanded rules for the use of bows (ie maneuvers), presents a new form of magic - The magic of trees and includes adventure "Wolves of Brokilon"
  • Biały Wilk 2 (White Wolf 2): Mysteries of Novigrad - describes the city of Novigrad city and provides the history of the city, a description of the main sites and elevations and a map.
  • Biały Wilk 3 (White Wolf 3): The royal secret service - focuses on types of spies, describes the political situation of the world and its intelligence services. Includes the adventure "The spy that was not."
  • A fourth expansion, Biały Wilk 4 was planned but never released.

Characters mentioned in game[edit | edit source]

In main rulebook[edit | edit source]

In expansions[edit | edit source]

Gods & religions[edit | edit source]

Main religions[edit | edit source]

in Nothern Kingdoms:[edit | edit source]

in Nilfgaardian Empire:[edit | edit source]

Others[edit | edit source]

Spells[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Images from the game are found here.
  • The Witcher computer game is not based on Wiedźmin: Gra Wyobraźni in any way, and contradicts it in some of the details.

2nd Edition[edit | edit source]

The second edition of the game was in the making from 2003[1], but the premiere was repeatedly postponed. Finally, due to a conflict between the authors and the publishing house, work on the book was suspended.

On August 9, 2015, the mechanics, rules enabling character creation and some lore supplies were shared at wiedzmin.wiki as an open source system.

References[edit | edit source]

External links[edit | edit source]