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Werewolf

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If you find hair on your sheets in the morning, if despite last evening's ablutions you pick bits of meat of suspicious origin from your teeth, these may be signs that you are a werewolf. Contact a witcher as soon as possible. And do not forget to pay up front.

Werewolves are species of therianthropes (humans who can take the form of animal or hybrid as a result of the curse or genetics), they can transform into half-man/half-wolf. A werewolf called Otto Dussart was spared by Geralt because he kept his human senses even in the form of a wolf and did not kill people. (Season of Storms)

I looked for the words "Witcher urgently needed". And then there'd be a sacred site, a dungeon, necropolis or ruins, forest ravine or grotto hidden in the mountains, full of bones and stinking carcasses. Some creatures which lived to kill, out of hunger, for pleasure, or invoked by some sick will. A manticore, wyvern, fogler, aeschna, ilyocoris, chimera, leshy, vampire, ghoul, graveir, were-wolf, giant scorpion, striga, black annis, kikimora, vypper... so many I've killed.
— pg(s). 116, "The Voice of Reason 4", in the collection The Last Wish (UK edition)
— pg(s). 148, "The Voice of Reason 4", in the collection The Last Wish (US edition)


Notable werewolves[edit | edit source]

In The Witcher 3: Wild Hunt[edit | edit source]

Werewolves
Tw3 journal werewolf.png
Details
Class
Cursed ones
Variations
Ulfhedinn, Berem
Occurrence
active at night, especially during the full moon
Vulnerable to
Moon dust
Devil's puffball
Cursed oils
Igni
Tactics
can call for wolven reinforcements
Loot
Werewolf hide
Werewolf mutagen
Werewolf saliva

Monster introduction by CDPR:

Neither animal, nor man, the Werewolf takes the worst from both species: the bloodlust and primal nature of a wolf, and the ruthlessness and cruelty of a human. One becomes a Werewolf as a result of a curse thrown by a witch -- the change itself is uncontrollable and unwilling. A man who transforms back to his human form can’t usually remember the atrocious acts committed as a werewolf.
Werewolves are creatures of the night and they are especially active during the full moon. They usually go hunting alone, as there rarely is an opponent that can match their strength, agility and fast health regeneration. If a Werewolf actually encounters an enemy that has equivalent strength and can fight a fair fight, the creature can call for wolven reinforcements that will come to its aid. A good way of dealing with werewolves is a sword covered with oil to combat cursed creatures, or a Silver Bomb that will temporarily block the creature’s regenerative power.

Bestiary entry[edit | edit source]

Wolves aren't as bad as they're made out to be. Werewolves, though — they're every bit as bad and worse.
— Elsa Vilge, archer
Werewolves are creatures with both men and wolves inside them. When in beastly form, they take the worst traits of each: the wolf's drive to kill and hunger for raw flesh and the man's cruel and calculating intelligence. A werewolf's condition comes about through a curse, and the transformations happen outside his conscious control. When he reverts to human form, he has no memory of his deeds — otherwise he would surely go mad and take his own life.
Werewolves are active at night, particularly when the moon is full. Though they hunt alone, when threatened they will summon wolves to aid them. Werewolves rarely feel the need to flee, for few adversaries put up much of a fight against them. They strike as swiftly as lightning with claws sharp as razors and regenerate any damage received in mere moments. When fighting werewolves a witcher should wield a blade covered in oil harmful to the cursed and have a large supply of Devil's Puffballs handy.
A werewolf's curse can at times be lifted, yet there is no universal, surefire method for doing this. A witcher seeking to undertake such a task must there equip himself with a great deal of patience – and sturdy armor.

Associated quests[edit | edit source]

In The Witcher 2: Assassins of Kings[edit | edit source]

Werewolves are among the opponents Geralt faces in the arena introduced in version 2.0 of The Witcher 2: Assassins of Kings, beginning with the seventh fight.

In the Enhanced Edition, a werewolf can be encountered in forest caves at midnight during the quest Crown Witness on Roche's path in Chapter III. His tale is told in a nearby book, Dorian's diary.

In The Witcher computer game[edit | edit source]

Werewolf
Bestiary Werewolf full.png
Details
Occurrence
Werewolves are lycanthropes, which means that they are shapechangers; humans transform into werewolves as a result of curses; the creatures lurk near human settlements
Immunity
They are resistant to steel and most effects
Susceptibility
Sensitive to silver
Tactics
They attack with fury and like to be on the offensive, confident of their resistance to conventional weapons
Alchemy
Werewolf fur

In the game, the werewolf is not only a boss monster, but also the subject of a quest, Beauty and the Beast. It is up to our hero to determine the werewolf's true identity.

Journal Bestiary Entry[edit | edit source]

"Baron Wolfstein buried his face in his hands. His heart was throbbing. Suddenly the scent of his wife's blood and the blood of his children intensified. The baron's body swelled as his muscles grew, his noble attire fell in tatters on the marble floor. 'My beloved, you... you are so hairy. You are a werewolf!' Bianca went pale. 'What about our love?' In reply she heard a terrifying roar."
— Danielle Stone,



Location[edit | edit source]

Sources[edit | edit source]

Notes[edit | edit source]

  • In the Prologue, Lambert claims silver is best to use against werewolves, but the conversation does not result in a bestiary entry.
  • In Chapter I, an "Old townswoman" will tell Geralt about werewolves in exchange for food. This results in a journal entry about Werewolf fur but no bestiary entry for the Werewolf monster.

Monsterbook[edit | edit source]

Developer CD Projekt's characterization of the werewolf taken from the monsterbook, which was enclosed with the Collectors Edition of the computer game The Witcher for Poland, Hungary and the Czech Republic:

At first, lycanthropes, including werewolves, were supposed to be ordinary, frequently encountered opponents in the game. When we realized that the curse of lycanthropy could be the basis for a fascinating story in the spirit of Sapkowski's tales, we decided to make the werewolf an unusual creature.

We were inspired by early drawings that depicted a lycanthrope with a large "gut". We immediately linked the creature to Vincent Meis, the tough commander of the City Guard, a middle-aged man with a well-developed "beer-muscle". New motifs were added to the story until it became a tale of a righteous law enforcer who uses the lycantrophy to fight crime more effectively. The werewolf must ultimately choose between being a masked (and fury) avenger or devoting himself to true love. Geralt can help him resolve this dilemma while proving that in addition to killing monsters, witchers are also good at lifting curses.

He drew a pouch from beneath his pillow and quickly counted out some ten-crown coins. One hundred fifty for yesterday's manticore. Fifty for the fogler he had been commissioned to kill by the headman of a village near Carreras. And fifty for the werewolf some settlers from Burdorff had driven out of hiding for him.

Fifty for a werewolf. That was plenty, for the work had been easy. The werewolf hadn't even fought back. Driven into a cave from which there was no escape, it had knelt down and waited for the sword to fall. The Witcher had felt sorry for it.

— pg(s). 15, Time of Contempt (UK edition)


Gallery[edit | edit source]