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Talk:Character development

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Thank you very much for the kind words :) — Game widow (talk) 13:19, January 28, 2011 (UTC)
Players are not obliged to spend an individual point in each and every one of the skills in the training tree. By Level 7, allocating six points in any manner the game allows to the training tree will unlock the remaining three skill trees for point allocation. 86.166.170.197 00:23, December 8, 2012 (UTC)

Cumulative or absolute?[edit source]

Are the attribute stats cumulative or absolute? E.g. the stats for Dexterity (level 3) are

Attack + 10%
Dodge + 10%
Parry + 5%
Resistance to Blinding + 10%
Incineration Resistance + 10%
Unlocks level 4 Fast Styles (steel or silver)

and for Dexterity (level 4), they are

Attack + 10%
Dodge + 10%
Parry + 5%
Resistance to Blinding + 10%
Incineration Resistance + 10%
Unlocks level 5 Fast Styles (steel or silver)

Does that mean that e.g. Attack bonus stays at 10% if the talent is invested to go from Dexterity (level 3) to Dexterity (level 4), or will it be raised by 10% from Dexterity (level 3) to Dexterity (level 4)? None of the articles seems to elaborate on this. --87.79.230.137 20:09, January 12, 2013 (UTC)

This is something I have wondered about too. For instance on Muscle memory, +5% damage per level (if it's absolute) doens't sound like much at all. But if level 5 gives you +75% fast attack damage (being cumulative), that is a pretty big deal. — Pangaearocks (talk) 13:41, 24 February 2019 (UTC)
Most assuredly not cumulative — Game widow ( talk ) 14:04, 24 February 2019 (UTC)
Thanks — Pangaearocks (talk) 14:25, 24 February 2019 (UTC)