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Shaelmaar

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Shaelmaar
Tw3 journal sharley.png
Details
Class
Relict
Boss
Yes
Variations
Shaelmaar from the Emperor of Nilfgaard
The Monster of Tufo
Occurrence
Toussaint
Vulnerable to
Samum bombs
Relict oils
Aard
Tactics
Rolling up into a ball and charging its target
Loot
Shaelmaar dust
Shaelmaar hair
Greater blue mutagen
Monster brain
Monster blood
Monster bone
Monster carapace
Monster hide
Monster liver
Monster stomach
Monster tooth
Powdered monster tissue
Infused shard

Bestiary entries for shaelmaars can be obtained by reading On Sound Waves: Bats and Shaelmaars.

Associated quests[edit | edit source]

Bestiary entry[edit | edit source]

The earth’s innards are home to mighty strange and fearsome beasts. Were they ever to decide to ramble up to the surface, we’d all be gutted the very first day o’ the invasion.
– Ramus Vendenratz, Mahakam foreman.
Shaelmaars spend most of their lives deep underground, having no contact with the world up above. At times, however, a shaelmaar will dig its way to the surface and devour any men within its reach. Some shaelmaars also burrow tunnels close to the surface, collapsing buildings and causing tremors in the process.
Since shaelmaars are blind, they find their way by sensing vibrations and listening for sounds. Thus the best tactic when fighting such a monster is to hurl something heavy or noisy against a nearby boulder or wall. Then pray silently that the beast will roll towards the sound and knock itself out upon striking into the obstacle.
Clumsy shaelmaars might seem easy targets to hit, but when even your strongest blows bounce off the thick armor plating their backs, you realize they’ve little need to dodge. When threatened, a shaelmaar will curl up in a ball and roll forward with tremendous impetus, becoming an unstoppable force crushing everything in its path.
A witcher’s best bet is to stay out of a charging shaelmaar’s way and strike after its charge fails, revealing its vulnerable underbelly.
A witcher of particular cunning and agility will use the Aard Sign or a bomb (Samum works particularly well for this purpose) to cause the shaelmaar to slam into an obstacle at full speed, significantly lowering its fighting ability and opening the witcher's path to victory. Trying to disorient a shaelmaar in this way is a risky maneuver, but can be effective, especially when third parties are threatened.

Notes[edit | edit source]

  • Shaelmaar were supposed to appear in the base game during its development in 2013 - 2014 but they were quickly removed and we would not know any of this if not for leaked materials.

Gallery[edit | edit source]