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*The guards outside of Stennis' chambers: using Axii will grant you access to [[Stennis]] himself, who flat out refuses to give you some of his blood for Saskia and attempts to bribe you, without directly implicating himself.
 
*The guards outside of Stennis' chambers: using Axii will grant you access to [[Stennis]] himself, who flat out refuses to give you some of his blood for Saskia and attempts to bribe you, without directly implicating himself.
   
All in all you can pursue at least two of three avenues of inquiry before a cutscene triggers and the mob demands Stennis be brought out to face them. To maximize the experience it is best to talk to the dwarves and the peasants, then leave, finish the two sidequests.
+
All in all you can pursue at least two of three avenues of inquiry before a cutscene triggers and the mob demands Stennis be brought out to face them. To maximize the experience it is best to talk to the dwarves and the peasants, then leave, finish the two sidequests, then return to Stennis' quarters.
   
When you return a cutscene will be triggered, wherein Salgrid (of [[A Score to Settle]]) will question you in defense of Stennis - depending on how much you found out, you will either automatically counter his arguments, or you must choose between conceding the point ("That's a good question") or supporting Kalten and the mob ("That makes sense"). Following the investigation properly insofar as possible nets you more experience, but in the end Geralt can still make the decision to set the mob loose on the Prince or see that he faces trial without having collected any evidence.
+
Upon returning a cutscene will be triggered, wherein Salgrid (of [[A Score to Settle]]) will question you in defense of Stennis - depending on how much you found out, you will either automatically counter his arguments, or you must choose between conceding the point ("That's a good question") or supporting Kalten and the mob ("That makes sense"). Following the investigation properly insofar as possible nets you more experience, but in the end Geralt can still make the decision to set the mob loose on the Prince or see that he faces trial without having collected any evidence.
   
 
If you let the mob lynch the prince, you get the blood right then. If you let him live, you'll later have to convince [[Henselt]] to give it to you.
 
If you let the mob lynch the prince, you get the blood right then. If you let him live, you'll later have to convince [[Henselt]] to give it to you.
   
 
In Chapter III, it is revealed that the prince did indeed order Saskia's poisoning. If you had let him live, he will become King and oppose against Saskia with other kings, with Geralt having a negative remark of the matter.
 
In Chapter III, it is revealed that the prince did indeed order Saskia's poisoning. If you had let him live, he will become King and oppose against Saskia with other kings, with Geralt having a negative remark of the matter.
 
 
[[Category:The Witcher 2 quests]]
 
[[Category:The Witcher 2 quests]]
 
[[Category:The Witcher 2 Chapter II]]
 
[[Category:The Witcher 2 Chapter II]]

Revision as of 21:28, 7 July 2011

Royal Blood is a quest in Chapter II of The Witcher 2: Assassins of Kings.

Walkthrough

Substances Graveir bone
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You need royal blood (see: Royal Blood) to make the antidote for Saskia. This can come from Prince Stennis of Aedirn or from King Henselt.

After the conversation in which you give Philippa Eilhart Triss' bandana in order to locate her, a noble outside the sorceress' house will alert you to a commotion outside of Stennis' quarters. A peasant mob is demanding his death, believing him guilty of poisoning Saskia. Upon arrival, Dandelion and Zoltan will brief you on the situation; Iorveth will then step in to stall the rising violent tensions, asking you to investigate the matter.

You will not have time to question every relevant party during this quest. You may talk to:

  • The nobles outside Stennis' quarters, which is unnecessary.
  • The peasants, who will tell you to talk to the servant who served Saskia's wine, triggering the sub quest The Walls Have Ears.
  • A man leaning against the wall who exhorts you to think of maintaining the established political order, also unnecessary.
  • Dandelion and Zoltan again, also not necessary.
  • The three dwarves, who point you toward Thorak, who supposedly made the goblet, triggering Suspect: Thorak. Depending on the outcome of the Baltimore's Nightmare quest you either speak to Thorak directly or investigate his home.
  • The guards outside of Stennis' chambers: using Axii will grant you access to Stennis himself, who flat out refuses to give you some of his blood for Saskia and attempts to bribe you, without directly implicating himself.

All in all you can pursue at least two of three avenues of inquiry before a cutscene triggers and the mob demands Stennis be brought out to face them. To maximize the experience it is best to talk to the dwarves and the peasants, then leave, finish the two sidequests, then return to Stennis' quarters.

Upon returning a cutscene will be triggered, wherein Salgrid (of A Score to Settle) will question you in defense of Stennis - depending on how much you found out, you will either automatically counter his arguments, or you must choose between conceding the point ("That's a good question") or supporting Kalten and the mob ("That makes sense"). Following the investigation properly insofar as possible nets you more experience, but in the end Geralt can still make the decision to set the mob loose on the Prince or see that he faces trial without having collected any evidence.

If you let the mob lynch the prince, you get the blood right then. If you let him live, you'll later have to convince Henselt to give it to you.

In Chapter III, it is revealed that the prince did indeed order Saskia's poisoning. If you had let him live, he will become King and oppose against Saskia with other kings, with Geralt having a negative remark of the matter.