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The Witcher 3 abilities/Combat
< The Witcher 3 abilities(Redirected from Rend)
Below is the list of Combat abilities in The Witcher 3: Wild Hunt:
Icon | Name | Description | Prerequisite | Levels | Points |
---|---|---|---|---|---|
Perform fast melee attack with either sword. | None | Default | None | ||
Level 1: Fast attack damage increased by 5%. Adrenaline Point gain: +1% Level 2: Fast attack damage increased by 10%. Adrenaline Point gain: +2% Level 3: Fast attack damage increased by 15%. Adrenaline Point gain: +3% Level 4: Fast attack damage increased by 20%. Adrenaline Point gain: +4% Level 5: Fast attack damage increased by 25%. Adrenaline Point gain: +5% |
Fast Attack | 5 | None | ||
Level 1: Increases chance of landing a fast attack critical hit by 2% and fast attack critical hit damage by 15%. Adrenaline Point gain: +1% Level 2: Increases chance of landing a fast attack critical hit by 4% and fast attack critical hit damage by 30%. Adrenaline Point gain: +2% Level 3: Increases chance of landing a fast attack critical hit by 6% and fast attack critical hit damage by 45%. Adrenaline Point gain: +3% Level 4: Increases chance of landing a fast attack critical hit by 8% and fast attack critical hit damage by 60%. Adrenaline Point gain: +4% Level 5: Increases chance of landing a fast attack critical hit by 10% and fast attack critical hit damage by 75%. Adrenaline Point gain: +5% |
Fast Attack | 5 | 8 | ||
Spinning attack that strikes all foes in the surrounding area. Maintaining the attack consumes Stamina and Adrenaline. Adrenaline Point gain: +1% |
Fast Attack | 5 | 20 | ||
Fast attacks now also apply a Bleeding effect. Affected enemies lose 25 Vitality or Essence points per second. Duration: 5 seconds. Adrenaline Point gain: +1% |
Fast Attack | 5 | 30 | ||
Allows you to perform strong attacks which ignore enemy armor. | None | Default | None | ||
Level 1: Strong attack damage increased by 5%. Adrenaline Point gain: +1% Level 2: Strong attack damage increased by 10%. Adrenaline Point gain: +2% Level 3: Strong attack damage increased by 15%. Adrenaline Point gain: +3% Level 4: Strong attack damage increased by 20%. Adrenaline Point gain: +4% Level 5: Strong attack damage increased by 25%. Adrenaline Point gain: +5% |
Strong Attack | 5 | None | ||
Level 1: Increases strong attack critical hit chance by 2% and strong attack critical hit damage by 15%. Adrenaline Point gain: +1% Level 2: Increases strong attack critical hit chance by 4% and strong attack critical hit damage by 30%. Adrenaline Point gain: +2% Level 3: Increases strong attack critical hit chance by 6% and strong attack critical hit damage by 45%. Adrenaline Point gain: +3% Level 4: Increases strong attack critical hit chance by 8% and strong attack critical hit damage by 60%. Adrenaline Point gain: +4% Level 5: Increases strong attack critical hit chance by 10% and strong attack critical hit damage by 75%. Adrenaline Point gain: +5% |
Strong Attack | 5 | 8 | ||
Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 10% Adrenaline Point increase totall damage by 33%. Adrenaline Point gain: +1% |
Strong Attack | 5 | 20 | ||
Reduces enemy damage resistance by 5%. Adrenaline Point gain: +1% |
Strong Attack | 5 | 30 | ||
Wolf School defensive techniques | None | Default | None | ||
Deflect arrows while parrying Adrenaline Point gain: +1% |
Defense | 3 | None | ||
Level 1: Damage from hits received while dodging is reduced by 20%. Adrenaline Point gain: +1% Level 2: Damage from hits received while dodging is reduced by 40%. Adrenaline Point gain: +2% Level 3: Damage from hits received while dodging is reduced by 60%. Adrenaline Point gain: +3% Level 4: Damage from hits received while dodging is reduced by 80%. Adrenaline Point gain: +4% Level 5: Damage from hits received while dodging is reduced by 100%. Adrenaline Point gain: +5% |
Defense | 5 | 8 | ||
After a successful counterattack, the next attack deals +30% damage per skill level. Adrenaline Point gain: +1% |
Defense | 3 | 20 | ||
Each Adrenaline Point adds 1% to the chance of killing an opponent instantly. This effect cannot be triggered more than once every 15s. Adrenaline Point gain: +1% |
Defense | 2 | 30 | ||
Allows you to wield a light hand-held crossbow. | None | Default | None | ||
Level 1: Time slowed by an additional 15% while aiming the crossbow. Adrenaline Point gain: +1% Level 2: Time slowed by an additional 30% while aiming the crossbow. Adrenaline Point gain: +2% Level 3: Time slowed by an additional 45% while aiming the crossbow. Adrenaline Point gain: +3% |
Marksmanship | 3 | None | ||
Each bolt that hits its target adds 0.04 Adrenaline Points. Adrenaline Point gain: +1% |
Marksmanship | 5 | 8 | ||
Increases crossbow critical hit chance by 5% Adrenaline Point gain: +1% |
Marksmanship | 5 | 20 | ||
Critical hits dealt with the crossbow disable monster special abilities for 5 second(s). Adrenaline Point gain: +1% |
Marksmanship | 5 | 30 | ||
Blows landed during combat generate Adrenaline Points. Each Adrenaline Point increases weapon damage by 10%. | None | Default | None | ||
Adrenaline Point loss upon taking damage is lowered by 20%. Adrenaline Point gain: +1% |
Battle Trance | 5 | None | ||
When Vitality reaches 0, Adrenaline Points will immediately be consumed to restore it. The amount restored is based on the number of Adrenaline Points used. If no Adrenaline Points are available, a small portion of Vitality will be restored. Adrenaline Point gain: +1% |
Battle Trance | 5 | 8 | ||
Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 5%. Adrenaline Point gain: +1% |
Battle Trance | 5 | 20 | ||
When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 25%. Adrenaline Point gain: +1% |
Battle Trance | 5 | 30 |