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|book + 5000 XP|
|A Lost Lamb|
Diplomacy and Hunting
- 1 Walkthrough
- 2 Notes
- 3 Phases
- 4 Video
Walkthrough[edit | edit source]
While on one of his many trudges through the fens and marshes of the swamp forest, Geralt decides to go back and visit the brickmakers. Perhaps Vaska knows something more about the Salamanders, who knows?
But it seems that all is not well in the sleepy hamlet. Roland Bleinheim and his band have kidnapped a number of the brickmakers and are forcing them to gather beggartick for the fisstech operation. The eldress knows of the whereabouts of one group of hostages: near the collapsed tower in the north of the swamp. She is so outraged by the actions of the Salamandra towards her people that she asks the witcher to kill Bleinheim quite explicitly.
Geralt immediately heads out to find the hapless villagers. He locates the first band by the collapsed tower, just as Vaska had said. He spots three Salamandra and their apparent boss guarding the brickmakers. Carefully he circles the area, choosing his optimal location from which to launch his attack. And what an attack it is! In no time at all, the hostages are free and their guards' bodies litter the ground. The grateful rescuees tell the witcher that the two other groups of hostages are being held in the cave, and the Lumberjacks' glade.
Our hero continues and two similar scenes follow, but in the cave with the last group of hostages, there is a surprise. A small boy, the missing boy Geralt has been looking for since Chapter II, is among them. He speaks to the boy, who rambles on incomprehensibly about Water Lords and whatnot, and determines that the child seems in good health, physically anyway, and sends him on his way.
Having freed everyone, the witcher heads back to the village and Vaska. After he does, Vaska rewards him with a book and the "Blessing of the Water Lords", for which Geralt is eternally grateful (wink). She also tells him that the druids have been keeping an eye on Salamandra and might prove useful to his investigation. He thanks her and heads off in the direction of the Druids' grove.
Notes[edit | edit source]
- In the cave you can take that opportunity, after freeing the hostages and talking to the boy, to kill a few cockatrices located deeper within and collect the feathers required for The Cockatrice Contract.
- Also in the cave, you can pick the psilocybe mushroom that the Hierophant wants for Diplomacy and Hunting.
Phases[edit | edit source]
Investigation in the Swamp[edit | edit source]
Leuvaarden asked me to pursue the investigation in the swamp. I should see Vaska, the brickmakers' leader. She may have some information. I should talk to Vaska about Salamandra.
The Brickmakers[edit | edit source]
Vaska, the eldress of the brickmakers, asked me to free her people who have been captured by the Salamanders led by Roland Bleinheim. The bandits are forcing the prisoners to harvest herbs. The brickmakers have been split into three groups working in three places: the cave, the glade and the area near the collapsed tower. I need to free the brickmakers working in three places: the cave, the glade and near the collapsed tower.
The Glade / The Tower / The Cave[edit | edit source]
|I freed the brickmakers who were forced to work in the lumberjacks' old clearing. I must free the other groups. or|
|I freed the brickmakers who were forced to work by the collapsed tower. I must free the remaining groups. or|
|I freed the brickmakers who were forced to gather herbs in the cave. I must free the other groups.|
Salamandra in the Glade[edit | edit source]
I killed the Salamanders guarding the people working in the glade. I should talk to the freed brickmakers. I should talk to the liberated brickmakers. (1000 XP)
Salamandra by the Tower[edit | edit source]
I killed the Salamanders guarding the people working by the tower. I should talk to the freed brickmakers. I should talk to the liberated brickmakers. (1000 XP)
Salamandra in the Cave[edit | edit source]
I killed the Salamanders guarding the people working in the cave. I should talk to the freed brickmakers. I should talk to the liberated brickmakers. (1000 XP)
The Brickmakers Saved[edit | edit source]
I freed two groups of brickmakers who had been kidnapped by Salamandra. I must free the last group.
The Brickmakers Freed[edit | edit source]
I freed all the brickmakers. I should talk to Vaska. I should talk to Vaska.
The Community of the Lord's Worshippers[edit | edit source]
I freed all the brickmakers who were forced to harvest herbs for Salamandra. As a reward, I was welcomed into a community that worships the Lords. Well, I've been paid worse in my life... Vaska told me to talk to the hierophant in the Druids' grove. I should talk to the hierophant in the Druids' grove. (2000 XP)
Video[edit | edit source]