Possession (quest)

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Icon disambig.svg This article is about the quest from The Witcher 3. For the glyphword, see Possession (glyphword).
Secondary quest
Tw3 possession.jpg
Secondary quest
Suggested level
Ard Skellig
555 XP earned based on the Story and Swords! difficulty level / ?? crown(s)
Crystalized essence
King's Gambit

Journal entry[edit | edit source]

Concern filled Crach's voice. And something else... pride? The jarl had pulled Geralt aside during King Bran's wake to confess his worries about his daughter, Cerys. She has sailed to Spikeroog, seeking to cure Jarl Udalryk's mysterious affliction. A dangerous mission, though one that would certianly be less so with a witcher's help. Geralt eyed his old friend over carefully, then made his decision.
After analyzing all the evidence, Geralt came to the conclusion that Udalryk was not haunted by a ghost, as Cerys had thought, nor was he insane or touched by the gods, as many Skelligers believed. The situation was far more grave: a particularly malicious wraith, known as a hym, had latched onto the jarl. Geralt and Cerys thus faced the challenge of finding a way to free Udalryk from this evil being's power.
If Geralt goes along with Cerys' plan:
Cerys hit upon an idea. They would trick the hym. Geralt decided to trust her. Cerys ran off, snatched Udalryk's infant child from its cradle and ran back towards the abandoned home, with the jarl and his honor guard hot on her heels. Meanwhile Hjort, whom Cerys had informed of her plan and asked for help, slipped into the house unnoticed.
Once inside, Cerys commanded Geralt to toss the babe into a burning stove. Caught off-guard by this seemingly-mad request, Geralt nevertheless acquiesced, hoping it was all part of the plan. To his great relief, it was. The hym, thinking Geralt an infanticide, left Udalryk to latch onto this new, even more guilt-ridden victim. Yet when it was revealed the child had survived unharmed, the evil being had to depart into the ether. Cerys' trickery and the witcher's cold blood had saved Udalryk, freeing him from his torment at long last.
If Geralt does not go along with Cerys' plan:
Geralt decided to take care of the hym using tried and true witcher methods. This meant, as it often does, waiting until after dusk and gathering a generous supply of torches. Only then did he and Udalryk journey to the abandoned home to set about forcing the wraith to reveal its true visage. The fight lasted the entire night. Though at times Geralt feared Udalryk would not withstand the torture the hym dealt in its last throes of self-defense, by the time dawn came our heroes had triumphed and the hym had dissolved back into the ether.

Walkthrough[edit | edit source]

  • Place torches around the abandoned house
  • Ask Udalryk where Cerys is
  • Ask about Cerys in the village
  • Talk to Bergthora
  • Find Eiric (20 XP earned based on the Story and Swords! difficulty level for clearing out drowners)
  • Looks for Cerys in the abandoned home using your Witcher Senses
  • Find the sword named Brokvar (400 XP earned based on the Story and Swords! difficulty level)
  • Tell Cerys you found the sword
  • Go to Udalryk with Cerys
  • Place Brokvar near Aki's bones
  • Return to Udalryk
  • Defeat Udalryk's warriors
  • Meet Cerys in Udalryk's old home
  • Search the house and find a way to drive off the hym
  • See what Cerys has found
  • When you're ready, talk to Cerys
  • Tell Udalryk about the hym
  • Place torches around the abandoned home (4 sconces)
  • When you're ready, talk to Udalryk
  • Light the torches
  • Go to the basement
  • Tell Udalryk it's all over
  • Calm Udalryk