Patch 3.3

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Patch 3.3 for The Witcher 2: Assassins of Kings Enhanced Edition was released by CD Projekt RED on May 6, 2014.

System Requirements[edit | edit source]

Minimum requirements:
Processor: Core 2 Duo 2.2 GHz or dual core AMD 2.5 GHz
RAM: 1 GB Windows XP, 2 GB Windows Vista/7
Graphics: GeForce 8800 512 MB or Radeon (HD3850 512 MB)
HDD Space: 19 GB
PC audio solution containing Dolby® Digital Live required for Dolby Digital audio.

Recommended requirements:
Processor: Quad Core Intel or AMD
RAM: 3 GB Windows XP, 4 GB Windows Vista/7
Graphics: GeForce 260 1 GB or (HD4850 1 GB)
HDD Space: 23 GB

Updates[edit | edit source]

Patch 3.3 is modification for the PC version of The Witcher 2 Assassins of Kings Enhanced Edition. The mod adds the following enhancements to the game. It can be used optionally (enabled by default) by players when installed. You can disable it in Configurator DLC Menu.

  1. Modification of Quen Sign added – can be unblocked during the game
  2. Modification of Aard Sign added – can be unblocked during the game

Other corrections

  1. Fixed the automatic detection of Pad/Keyboard, mouse in the game

Key Known Issues[edit | edit source]

Technical[edit | edit source]

  • Playing .avi and other movie files on your system before launching the game may corrupt game graphics (new nVidia drivers will fix this issue). After playing such files, you should restart your computer before launching the game.
  • Disable anti-aliasing on AMD video cards before launching the game. This hardware feature currently conflicts with the game's anti-alias settings.
  • Some AMD cards may not allow you to play the game in fullscreen mode.
  • After installation, you might encounter an error about a missing .dll file. If this occurs, please run vcredist_x86.exe from the Disk2 directory.
  • We advise that you de-activate any anti-virus software prior to beginning the installation process. If you fail to do so, please be sure to authorize the download and installation of any files the software detects as corrupted during installation.
  • Occasionally, CPUs may not be detected correctly when using the auto-detect feature in the configuration tool.
  • On some system configurations, QTE icons and icons in selected GUI panels may not be visible.

Gameplay[edit | edit source]

  • A very random input block might occur when using bombs, during dynamic fistfights, and with some interactions. If you encounter this issue, please load a previous game save.

Technical Support[edit | edit source]

Please make sure you have the latest video drivers installed. For configurations that include nVidia hardware, the relevant driver version is 275.33, which resolves problems previously experienced with the company's 3D Vision technology.

Also, AMD has made a hotfix available that resolves problems experienced on systems that include the company's Crossfire technology. The relevant hotfix (Catalyst 11.5b) can be downloaded from the company's support site.

If you are experiencing problems with the game, please consult our technical support website at http://www.en.thewitcher.com/support/, where you will also find solutions to a range of problems related to installing the game.

If you fail to find a solution to your issue at the website and are unable to install the game, please contact us at the special e-mail address we have established specifically and exclusively for those experiencing continued problems with start-up: help2start@thewitcher.com.

If you fail to find a solution at the website and your issue does not relate to game installation, please contact us at tw2support@cdprojektred.com.

In response to relevant inquiries sent to these addresses, we will provide advice on how to resolve practically any problem related to the game. For example, we continue to receive information regarding CRC errors during game installation. Our technical support experts are prepared to provide you with a solution to this and other problems!

Sincerely, Your Busy-As-Ever Tech Support Department

Amendments to the Game Manual[edit | edit source]

  • EN, page 9, Map panel – the map can also be scrolled using the mouse (LMB + mouse move) or the keyboard cursor keys.
  • EN, page 10, Key binding - you can also custom bind keys using the configuration tool built into the game launcher.
  • EN, page 27, Bombs – the 'Beehive' bomb should be labeled the 'Grapeshot' bomb as this is the name used for the weapon in the game.
  • EN, page 31, Quick casting Signs - Signs can also be quick cast by pressing the following: 5 for Aard, 6 for Yrden, 7 for Igni, 8 for Quen, 9 for Axii.

Basic Configuration Options[edit | edit source]

  • Text language: set based on the language packs you install for your version of the game. Register your game copy to download additional language packs, then select from among the available text languages in the configuration tool. You can set the game to run any mix of installed voice-over and text languages.
  • Keyboard setup: choose the correct keyboard setup according to your hardware. The Witcher 2 also supports French and German keyboard setups.
  • Voice-over language: choose the voice-over language you prefer to hear in game based on the language packs you have installed on your system.
  • Screen resolution: select from among a number of screen resolutions. Please note that Windows XP does not support 720p as a native direct3d resolution. On computers running this operating system, choose from among the available 4:3 resolutions. On systems running Windows Vista and 7, 16:9 resolutions (like 1280x720 or 1920x1080) provide the best gaming experience.
  • Fullscreen: choose whether to play in fullscreen or windowed mode.
  • Configuration set: select from among a number of graphics pre-sets. To customize your configuration, check the “Show advanced options” box. View and change specific graphics settings on the right side of the configuration panel.
  • Auto-detect best settings: automatically detects the best settings for your system by querying your computer's hardware.

Advanced Configuration Options[edit | edit source]

  • Texture downscaling: higher values result in lower texture quality.
  • Texture memory size: sets the amount of graphics card memory allocated to textures. Larger values will decrease the amount of streaming that occurs in game and will make the game run more smoothly, but they can also cause the graphics card to run out of memory and even result in game crashes. Choose a reasonable value based on the amount of memory available on your graphics card.
  • Shadow quality: affects graphics performance. Consumes GPU power without affecting CPU performance.
  • Number of shadowed lights: set the maximum number of lights that cast shadows. Affects graphics performance. Consumes GPU power without affecting CPU performance.
  • LOD distance: distance scale for level of detail on meshes. Lower values improve game performance but result in reduced detail on models.
  • Bloom: effect greatly improves quality of game graphics without placing excess demands on GPU.
  • Light shafts: visual effect recommended for medium-high/high-end machines. Should be disabled on older systems.
  • Anti-aliasing: demanding effect that can significantly reduce performance, so it should be disabled on medium and low-end machines.
  • Blur effects: special blur and radial blur visual effects that are quite demanding on hardware but used rarely in the game.
  • Depth of field – gameplay: subtle visual effect. Option determines appearance of effect only during gameplay sequences and does not affect DoF in cut scenes.
  • Vignette: aesthetic option that produces a photographic vignette around the game screen. Does not affect performance.
  • Rain, Wet surfaces rain effect: modest impact on performance.
  • SSAO (Screen Space Ambient Occlusion): lighting effect that is important to the game but unfortunately places significant demands on the GPU.
  • Motion blur: blur effect on camera movement, demanding on the GPU.
  • Cinematic depth of field: provides movie-like depth of field in cut scenes and dialogue sequences. Extremely detailed but demands significant power. Should only be enabled on machines equipped with top-end graphics cards.
  • Depth of field – cut scenes: option only affects cut scenes and dialogue sequences, does not affect gameplay performance.
  • Dangling objects limit: limiter for physical animation of character components like Geralt's hair. Disabling this option places greater demands on the CPU.
  • Ubersampling: high quality rendering mode under which whole scenes are rendered multiple times to provide the best possible textures, object details and anti-aliasing (superior to anti-alias and anisotropy even on the highest settings). PLEASE NOTE: Option designed for powerful, next generation systems! Use with caution, only on top-end computers (best possible in terms of both GPU and CPU).
  • Vertical sync: helps eliminate "screen tearing" ([wikipedia:Screen_tearing|screen tearing]]) during camera movements and blinking on very quick animations (e.g., bright explosions), but can cause somewhat slower rendering and short input lags.
  • Decals: enabling decals like dust or blood on characters can affect CPU performance.