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The Marketplace of the Trade Quarter is a lively place during the day: customers mill about and the buskers and bards play their instruments among the merchants' parcels, packages, stalls and enormous heaps of salt glittering in the sunlight. There are two main sections: Salt Square and Tanners Square.
Salt Square[edit | edit source]
Here are the merchants you can meet:
- the Zerrikanian trader. [Note: He is listed as Zerrikanian "vendor" on the map.]
- the Alchemist, should more rightly be called the herbalist. He buys and sells alchemical items, talismans, like rattles, as well as some books and scrolls.
- he will buy herbs, but does not give the best prices: beggartick, berbercane, green mold, verbena, wolf's aloe
- minerals: naezan salts
- skinnable items: abomination lymph, alp fangs, beast fangs, bloedzuiger blood, cadaverine, drowner brains, drowned dead tongues, echinops rootstock, ectoplasm, fleder fangs, ghoul blood, graveir bones, toxin, venom glands, wing membrane
- grease: suet
- potions: perfume, White Raffard's decoction, Wives' Tears
- books: The Great Book of Minerals, A Small Book of Minerals
- the Booze vendor. He buys and sells food and drink, but does not actually have any alcohol (unless you have sold him some).
- the Textile vendor. He does not buy or sell anything.
- the Wood trader. He is not really a merchant, more of a gossip for hire, since wood is not an item used in this game.
- "A wink, was that? Plow secrecy, all know I sell information. What'll it be?" That will be 25 , please.
- the Wholesaler (Leuvaarden clone). He can be overheard mentioning Julian.
- "My friend Julian wishes to enter the antiques business. I wonder where he finds such goods."
Tanners Square[edit | edit source]
Here are the merchants you can meet:
When it rains, he can be found huddled usually with a few other merchants just behind his stall, facing the blacksmith's area. He keeps regular hours.
- the Blacksmith, really a swordsmith.
It seems that Count de Wett demands bejewelled hilts or pommels for his weaponry, and gems are apparently not taxed.
- the Merchant (Leuvaarden clone, in dark blue). He makes some veiled threats and spends his days beside the Bookseller. He can be found at night, at his home which is tucked into a little courtyard with a statue of Melitele, just west of the Maribor Gate. Day or night, however, he still speaks in "holier-than-thou" tones.
The Alley along the Walls[edit | edit source]
There are other merchants about the quarter as well. On the south-eastern 'ring road' (technically called the Alley along the Walls), you will find:
- the Butcher. He buys and sells meat, he also buys food, alcohol and Specter oil. He is a great source of political "information" and he also has a dog named Adda.
- the Fishmonger. He buys and sells fish, and gutted fish, only.
- the Merchant (Julian clone in red originally, now in grey since EE). He buys and sells gift items. He also wanders around, so you can catch him in Tanner's Square, too.
Other merchants[edit | edit source]
- the Armorer can be found in the square adjoining The New Narakort and the guardhouse. He is a "non-guild" merchant who sells weapons, armor and related products and also provides some general information about the state of affairs in the Trade Quarter. His inventory (likely his shop template) is identical to that of the arms dealer in Tanners Square.