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Goodness, Gracious, Great Balls of Granite!

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Secondary quest
"Goodness, Gracious, Great Balls of Granite!"
Tw3 baw goodness, gracious, great balls of granite!.jpg
Secondary quest
Blood and Wine
Suggested level
At Lolivier Square in Hauteville.
Notice board on The Gran'place / Art Curator
100 – 140 XP earned based on the Story and Swords! difficulty level
Reginald figurine or 50 crown(s)

Tw3 scroll2.png

Wanted: professional to investigate mystery concerning Reginald d’Aubry's statue. Requirements: indomitable work ethic, absolute discretion and refinement in supernatural situations. Desirable: immaculate presentation, aesthetic sensitivity and knowledge of modern sculpture.
For details, please see Rolande de Flakfizer, Curator of Art and Collectibles.

Goodness, Gracious, Great Balls of Granite! is a secondary quest in the Blood and Wine expansion. Someone has stolen the "crown jewels" from the statue of Reginald d’Aubry.

Once Sir Reginald d’Aubry's manhood has been restored, touching the fig leaf allows Geralt to sprint without depleting endurance (further testing of this bonus' effects may be necessary).

Journal entry[edit | edit source]

If Geralt happens upon the Art Curator shooing clients away:
A local art curator asked Geralt for help in a matter concerning the statue of Reginald d’Aubry – a local legend and national hero. Since the matter was of a delicate nature, he asked the witcher maintain absolute discretion. Geralt accepted the contract, not knowing he was in for quite the shock when the details of what he was to investigate and why were made known.
If Geralt finds a notice on the notice board:
On one of the notice boards of Beauclair Geralt found a very interesting contract. A certain man was looking for a discrete specialist in the supernatural. Geralt had the feeling this was directed at someone more or less just like him.
Geralt lets Hughes borrow the "stones" or directly takes them back:
Geralt was able to retrieve "Beauclair's most valuable jewels" and Reginald d'Aubry's statue was once again made whole. Thanks to this, both the curator and a great number of local matrons were highly satisfied, people in general were more relaxed and merry, a bumper crop of children was on its way and tourism to Beauclair reached new heights. All thanks to a humble witcher.
Geralt lets Hughes keep the "stones":
Geralt tracked down the thief and confronted him, only to be confronted himself with a most atypical offer. The man wanted to borrow "Beauclair's most valuable jewels" for a few more days so he could... finish some things. Geralt showed understanding (a nod being as good as a wink to our worldly friend) and promised to return in a week. Do you know the saying about the butterfly that flaps its wings in Kovir and causes a hurricane in Cintra? All decisions have entirely unpredictable consequences, and this was no exception – the poor Hughes' heart could not bear his amatory gusto and burst from overexertion. The witcher was left with half his reward and a guilty conscience.

Walkthrough[edit | edit source]

  • Talk to the art curator.
  • Looking into the case (both options available):
    • When'd they disappear?
    • Any suspects?
  • Using your Witcher Senses, investigate the crime scene.
  • Using your Witcher Senses, follow the scent.
  • Enter the house.
    • Don't like your tone.
    • Just wanna talk. (×)
      • Stop. I'm no idiot.
      • A hero, you say... (×)
  • The husband arriveth:
    • Not gonna repeat myself.
    • Defeat the attacker.
    • [Axii] Go home. (×) (40 XP earned based on the Story and Swords! difficulty level)
  • Strike a deal:
    • Fine. (~100 XP earned based on the Story and Swords! difficulty level, 50 crown(s))
      • Wait 7 days and return to Hughes for your reward.
      • Return to Hughes for the second part of your reward.
      • Hughes died.
    • Nope. Need to take 'em.
    • Willing to lend them to you. (×)
  • Talk to the art curator.

Notes[edit | edit source]

Gallery[edit | edit source]