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For a Higher Cause!
|"For a Higher Cause!"|
Walkthrough[edit | edit source]
- Either confront some soldiers from the Order of the Flaming Rose,
- Or sneak into Loc Muinne through some nearby caves.
Note: If you had imported a saved game from the original game and were on good terms with the Order of the Flaming Rose in that particular game, they will be friendly towards you. If not, they will attack on sight, which is also their default behaviour if a saved game was not imported.
Note: Continue straight forward instead of entering the caves right away. You will be ambushed by two Arachas. Kill them, and you'll find Deithwen (sword) on a skeleton at the end of the path, along with some more random loot.
By entering the caves with Iorveth, you will encounter an Arachas (shouldn't be a problem at this stage of the game) and some Endrega warriors. After exiting the cave follow Iorveth into the city to the courtyard with the gargoyles (who explode after being killed).
Note: Ignore the chest in the room below for now - it is part of the quest An Encrypted Manuscript.
Continuing through the ruins, ignoring the doors leading to the enemy soldiers, you will arrive at a passage with four soldiers on the end. Iorveth will start explaining how to get to Philippa Eilhart:
- Attack the soldiers and let yourself get arrested
- Use the sewers instead
Note: There are a few quests throughout the map.
(If you choose to be arrested by the soldiers, there might be a glitch in game that makes all Bombs and Daggers in your current inventory disappear although their weight remains. You can get them back by adding the same items to the same inventory slot or by taking the same items from the warehouse, either action will cause them to magically reappear.)
The fastest way is to simply attack the soldiers and let your health bar drop to zero, but you can also pick a fight with the group of dice poker players by insulting them. After the fight, you will be arrested.
In either scenario, you will be stripped of your armor and weapons and brought to the dungeons, where you can speak with Philippa about the spell she placed on Saskia. Once the dialogue is over, Radovid approaches, orders Philippa blinded and after some more talk, leaves again to participate in the the summit. The ambassador meanwhile believes you a threat and orders you killed. Use the Igni sign (fast mouse-clicking) to free yourself of the shackles and fight the guards.
Another way is to find Philippa in the dungeons by walking the whole way through the sewers. The sewers are accessed via a small building entrance next to the Mighty Numa. It should not be confused with the other locked entrance which is guarded by two soldiers.
Whichever way you choose, the executioner will blind Philippa in front of you and you will have to make an important decision:
- To either help Philippa home to get an item that'll free Saskia from her control,
- or to go save Triss. (500 XP in either case)
If you go with Philippa, Letho will save Triss.
Journal entry[edit | edit source]
- Behold the last part of the story about Geralt and the assassins of kings. In his search for the kidnapped Triss Merigold and the treacherous Síle de Tansarville, Geralt arrived at Loc Muinne, an ancient city once inhabited by the elves. The witcher was in the company of Iorveth. Truly, should Geralt lead a Manticore on a leash, he would attract less attention from onlookers.
- Meanwhile - the irony! - knights of the Order of the Flaming Rose made camp by the city gates. There was no way an elf, nay, one of the most famous and most wanted Scoia'tael, got through that gate without being accosted by the knights. Iorveth turned from the path in order to find another way into the city, and Geralt faced a dilemma: to follow him, or to have a look around the camp in search of familiar faces from Vizima.
- As a Scoia'tael, Iorveth was quite experienced in finding hidden passages. He did not have to search for long - a path through a cave led straight to Loc Muinne. The witcher followed the elf underground.
- Thanks to Iorveth's talent at sneaking unnoticed, our heroes got behind Loc Muinne city walls and started looking for Philippa Eilhart.
- By a stroke of luck our heroes met Temerian soldiers discussing the sorceress they sought. Waiting in hiding, Geralt and Iorveth overheard that Philippa had been imprisoned. Luckily, an elven sewage system stretched under the city and even connected to the dungeon. Our spies split up - Iorveth went to search the sorceress' house, while Geralt headed into the sewers. The witcher wasn't looking forward to trudging through sewers again and seriously considered surrendering to a patrol to get into the prison that way.
- And so, not for the first time in his career, Geralt entered sewers once more. This time, however, he was not hunting a dangerous monster, but was trying to reach a dangerous, but at the moment imprisoned, sorceress.
- The witcher finally reached Philippa, but did not expect to see what he did. Fitz-Oesterlen and Radovid were present in the cell, and the king was taking revenge on the sorceress for years of humiliation he suffered as a powerless, underage heir at her, a powerful regent's, hands. Radovid had Philippa's eyes put out and tormented her in a way not becoming anyone, especially of a king. When the tormentor left, Geralt saw his chance. He revealed himself to press Shilard for information about Triss.
- You should have seen Fitz-Oesterlen's face when he saw Geralt. Shilard would not be more surprised if the Nilfgaardian Emperor suddenly jumped out of a corner and kicked him in the arse. I heard he was white as a ghost and looked for a way out, but there was no escape from the witcher's wrath.
- However Fitz-Oesterlen was too valuable a prize for Geralt to simply kill him. The emissary was, after all, his only way to the imprisoned Triss. The witcher faced a tough choice: he could free the wounded Philippa and look out for her, or carry the stunned Fitz-Oesterlen to get Triss.