Defender of the Faith
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"Defender of the Faith"
|Road east of Byways |
Road east of Cestersover
|Old woman on the road east of Blackbough|
|25 per righted structure|
|Races: Crow's Perch|
Defender of the Faith is one of the secondary quests in The Witcher 3: Wild Hunt. Geralt is called to by an old peasant woman along the road between Crow's Perch and Blackbough. This event often coincides with the horse race outside Crow's Perch.
|“||Look, already got a trade - I'm a witcher. Restoring traditional roadside structures in wood - just not my specialty.||”|
|― Geralt to old woman's request, The Witcher 3|
Journal entry[edit | edit source]
- Geralt has a "live and let live" policy regarding the gods and their worshipers: if they don't bother him, he returns the favor. Sadly, not everyone follows this sage precept. A distraught woman in Velen informed him someone had been destroying the shrines that dot that region's roadsides. She begged him to repair the damage and, if possible, punish those responsible. Though he did not share the woman's devotion or outrage at this sacrilege, he decided to help all the same.
- While following the trail of damaged holy sites Geralt encountered a group of young men who, he learned, were students at Oxenfurt Academy. Influenced by some radical philosopher, they had taken up arms in the battle against religion.
- If Geralt stops the vandals:
- As is often the case with students, what began as a measured discussion of worldviews ended in a brawl.
- If Geralt doesn't interfere:
- The witcher engaged them in a philosophical discussion which threatened to come to blows, but luckily merely ended with an exchange of profanities and insults.
Walkthrough[edit | edit source]
- Fix all the damaged shrines. 2/3. There is no way you can fix the third shrine, because it is not broken and still standing.
- Defeat the vandals
Notes[edit | edit source]
- If you don't draw your sword, the students won't draw their swords as well, so it becomes a fistfight, not a bloody massacre, though the result is the same - they all end up dead or unconscious.
- If you don't stop vandals, you'll spare their lives, but the quest would fail.