Armor (statistic)

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In The Witcher 3: Wild Hunt[edit | edit source]

Armor

The Armor statistic describes how much protection Geralt's current armor and/or weapons provide. This statistic can also be boosted with the use of upgrades.

Armor is part of the formula to determine how much damage is taken:

Actual Damage = (Attack Damage - Armor) * (1 - Resistance to Damage Type).

For example, if an a monster attacks Geralt for 1000 damage, and he has 200 armor and 25% monster damage resistance, then first the damage is reduced to 800, and then reduced by 25%, for 600 actual damage taken.

In The Witcher 2: Assassins of Kings[edit | edit source]

Armor

The Armor statistic describes how much protection Geralt's current armor and/or weapons provide. This statistic can also be boosted with the use of potions, trophies and enhancements.