The Witcher 3 abilities

Each Ability belongs to a certain branch marked by a special color. These branches are: Combat, Signs, Alchemy, General and Mutagen.

Ability slots are split into groups of three. If all three active Abilities in a group belong to the same branch (are of the same color) you receive an additional bonus to Attack Power, Sign Intensity or Vitality.

This rule does not apply to the general Abilities, which do not have a special color,

Activate mutagens by placing them in the diamond-shaped slots on the Character panel. Next to each slot is a set of square Ability slots.

Activated mutagens grant special bonuses to your character statistics. Different types (colors) of mutagens grant different kinds of bonuses.

Each Ability placed in a slot near a mutagen of the same color increases that mutagen's bonus by 100%. So if all three Abilities in a set of slots match their nearby mutagen's color, the mutagen's bonus will be increased by 300%.

Abilities whose color does not match their nearby mutagen have no effect on the mutagen's bonus — they neither increase nor decrease it.

Ciri
Ciri also has her own special abilities: "Charge" and "Blink", both of which use "Energy". These cannot be enhanced in any way and are only present during the quests where the player is playing as Ciri.

If Geralt completes the quest "Turn and Face the Strange", he unlocks a whole series of possible Mutations which further enhanced his abilities.

Abilities
Combat = Signs= Alchemy= General= Mutagen=

The Witcher 3 Fertigkeiten Compétences dans The Witcher 3 The Witcher 3 abilità Zdolności w grze Wiedźmin 3