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Documentation and notes

 * The age of Pretty Kitty and her connection with The Gardener of TW1, age of Radovid in relation to Ciri
 * Race - entities with sophisticated communication, culture, civilisation or technology, as distinguished from creatures or species
 * Witcher Schools are not just physical schools or institutions, they are styles and forms practiced by witchers belonging to a specific subset of the witcher community
 * Understanding why both TW1 and TW2 required Enhanced Editions: the story of their development and the difficulties CD Projekt faced (Eurogamer article), in addition to 2015 Eurogamer article on TW3 development

The Witcher 2

 * Upon returning to Flotsam after aiding Roche during the ambush scene in the elven gardens with Iorveth and Letho, a woman named Lidia appears and makes an offer Geralt automatically refuses, is this a censored scene in specific regions?
 * Is it possible to persuade Dethmold as Triss in Chapter 1? Using either intimation or persuasion fail to change the outcome, he only offers Triss one line out of a possible three inquiries.
 * Interesting glitch: participated in the Kaedwen tournament to save Sven from the Butcher of Cidaris, had killed his partner the ‘Petal’, performed a ‘finisher’ manoeuvre on him, but the camera for it panned so far in the process, it activated the ‘Little Sisters’ quest involving Maverick when he argued and was thrown out by a group
 * Geoffrey Monck’s time at Loc Muinne; Hen Gedymdeith was only a child and bought there to train in the magic arts, it is implied he was a Source

The Witcher 3

 * Aard extinguishes flames
 * Applying Axii to non-aggressive animals (e.g. domestic cats) forces them to follow Geralt
 * Cutscenes begin differently depending on the direction and area Geralt enters (e.g. Reason of State, when Philippa confronts Geralt as he exists the warehouse of the plotters), cutscenes will depict him dismounting from his horse to engage in conversation or face a confrontation
 * Enemy shields block crossbow bolts, shields are proper 3D objects that physically collide and displace
 * Flammable effects of some bomb types can be set alight by Igni
 * Geralt immediately draws his sword after a cutscene, switching to the relevant blade type automatically in combat
 * New rotfiend death animation, alghoul self-healing, new elemental, gargoyle, and wraith attacks
 * Oil coatings last as long as the number of strikes made with them applied, not based on real-time limits as in previous games
 * Partial return of Witcher 1 swordfighting styles: the whirl manoeuvre
 * Physical trophies appear on Roach
 * Rain droplets make noticeable impacts on the second mode of Quen's shield
 * Targets can detect the use of Axii in conversations, there are consequences for using it
 * Use of Aard can deflect incoming arrow bolts
 * Using the alternate Aard attack causes ripples in the water
 * Using Witcher senses amplifies sounds and ambient noises

Other

 * Roche joined the 2nd Temerian Army led by John Natalis, defending the Dol Blathanna - Mount Carbon line, held for three days
 * After the quest "Missing in Action", Dune, his wife, Hussar, and Bastien can be found on farmstead east of the inn: their fates determined by quest decisions made before the epilogue
 * Ciri entered: a cyberpunk world, a world with Novigrad-like city but with people of dark skin, underwater kingdom (lived there for half a year)
 * Migration of elves from their original world - Great Migration, during the Age of Migration


 * Inglor Helyanwe, Viceroy of the the Western Shore
 * Mountain Elves
 * Fiallan
 * Dillian
 * Gealbhan
 * Hereward II, Prince of Ellander (Royal Palace in Vizima)


 * Witchers - the Path
 * Barmin - Vesemir’s teacher
 * Vesemir alive during 1112

From the quest “From A Land Far, Far Away"-
 * King Dirgelech, ruler of a kingdom with zebra symbolism
 * Prince Valgridovt

From the quest "Last Rites"-
 * Eighty years prior to the events of TW3, the Battle of Rinde was fought between Redanian and Temerian forces, a more recent Battle of Rivia is also mentioned
 * Types of wraiths mentioned:
 * Trows
 * Dunnies

From the quest "Extreme Cosplay"-
 * Types of specters mentioned:
 * Corgowraths
 * Tsoobs

Locations:
 * Kozlitz - half-a-days ride away from White Orchard
 * Willows - two days away from Vizima
 * Willoughby - Temerian town

Outer regions, provinces of the Aen Elle:
 * Tilath na Viell
 * Tilath na Lia
 * Tilath na Crob’ve
 * Tilath na Buhne

“Heavy” knights:
 * Two knights of La Valette castle (one upon breach of castle walls, one within the monastery) in TW2
 * “Heavy” Nilfgaardian knights appear in the opening intro animation and one prominently features in the opening Yennefer cinematic
 * In the B&W expansion, (Sir) Gregoire de Gorgon (Gregoire of Mount Gorgon, tourney participant) and Iron Borg (Nazairi mercenary?)

English release spellings:

 * Demawend > Demavend
 * Detmold > Dethmold
 * Dezmod > Desmond
 * Iorweth > Iorveth
 * Jan Calveit > John Calveit
 * Jaskier > Dandelion
 * Mousesack > Ermion
 * Maria Louisa La Valette > Mary Louisa La Valette
 * Filippa Eilhart > Philippa Eilhart
 * Sheala de Tancarville > Síle de Tansarville
 * Tankred Thyssen > Tancred Thyssen


 * Ekimma > Ekimmara
 * Fogler > Foglet
 * Nauzicaa > Nausicaa
 * Ofir > Ofier (in-game Skellige map retains original spelling)

Patch 1.07 undocumented changes:

 * Geralt automatically rolls after landing from a high enough jump distance
 * Inventory icons indicating quest importance for items
 * Reduced intensity of Igni
 * Increased level requirements for witcher gear

Patch 1.10 undocumented changes:

 * New combat dialogue for Geralt
 * New icon symbols for oils and runes
 * More consumable slots
 * Preliminary assets for Hearts of Stone expansion
 * Visualisation of runes and coatings applied to both sword types

Cut achievement for Hearts of Stone:
 * Beat the Devil - Save Shani from dying, referenced in journal entry for Whatsoever a Man Soweth…

Patch 1.20 (1.21) undocumented changes:

 * Shani's necklace changed from the incorrect caduceus symbol to Rod of Asclepius
 * Water physics and textures revamped
 * Revamped icons for bombs and decoctions
 * Cat potion lengths reduced: Standard - 240s>60s, Enhanced - 480s>120s, Superior - 720s>180s
 * Changed textures for witcher gear (colors are more vibrant, some elements have lower quality, comparison), glitches with lighting in some locations (example)
 * "Red collars" on some armors (example)

Bugs to fix:

 * School of Wolf books can be mistakenly sold
 * Elven portrait girl does not render in game before cutscene starts
 * Female elven rebel with long hair that fades out too early into a white appearance, occurs to a lesser extent with Irina Renarde
 * Looters near Lindenvale give you same sword once killed (despite having sold it you) if you provoke them afterwards
 * Glitch with Novigrad nobility building part (see savegame), same with Nilfgaardian outpost stairs
 * Temerian soldiers not removed from their positions on scaffolding after Reason of State quest
 * Nilfgaardian officer during epilogue dwarf encounter not scaled to current level

Areas for improvement
Additional:
 * Pause menu option during cutscenes and dialogue
 * Changes to audio balancing, altering voice levels during conversations set both indoors and outdoors; global audio controller/system
 * Global illumination and level of detail (LoD) system, global light saturation
 * Higher resolution textures with tessellation
 * Different damage profiles for different human enemy types (e.g. light vs. heavy armoured opponents), visible armour damage
 * Enemy level range based on creature/human type (e.g. knight vs. armed peasant, wolf vs. golem)
 * More human face model variety, body types (e.g. overweight merchants)
 * More end-game/post-game content for the base game world
 * Revamp group combat targeting
 * Remove weapon/gear degradation, encourage dismantling for common and looted weapons
 * Redo levelling systems, especially for looted items
 * Diagram levels should be more flexible to avoid duplicated crafted weapons/gear
 * Weapon damage values, in addition to both human and creature/monster damage profiles, perhaps corresponding more closely with TW2 style
 * Abandoned site icons should change upon the return of settlement and offer fast-travel marker information
 * Add scabbards to all armed human NPCs
 * Mediating for longer hours heals more damage Geralt has sustained

To do:

 * Add “In the saga” section for pre-game/biographical information
 * Add content relating to the artbooks of each game
 * Add depiction of Cahir on novel cover to character page (e.g. Milva), apply for similar character depictions on novels
 * Add non-journal quests documented and labelled in the Prima Guide (text also contains screenshots of development material)
 * Add The Witcher 2 flashbacks to the Cutscenes page, in addition to cutscenes for TW3
 * Address game region and occupation/profession pages
 * Address Maria or Mary naming for the Louisa La Valette page
 * After the paragraph title denotes the full name, titles in the paragraph shortened to The Witcher x (x representing a number for the sequel titles)
 * Amalgamate weapon pages (e.g. magic, crafted) into a single page (?)
 * American English or British English ?
 * Apply italics to all appearance sections of infoboxes (?)
 * Avoid links in journal entries (?)
 * Capitalise continent and saga (?)
 * Cat School -> School of the Cat (?), change for the beginnings of all witcher articles to denote their official titles ✓
 * Change template locations of Velen areas to southern Redania or eastern Novigrad, distinguish them clearly
 * Change Trivia -> Notes ✓
 * Chapter 2 -> Chapter II
 * Character info boxes in both TW2 and TW3 (dependent on which they game they first appear in?): opening sentence in past tense, {twX} content in present tense
 * Convert all Polish-named titles for non-character pages to English-based ones, include their Polish translation
 * Create “The Witcher 3 storyline” article, similar to previous pages, include “Acts” according to the Prima guide
 * Create a synopsis for each novel
 * Create page on the ‘Path’, the lifestyle of witchers
 * Create pages relating to cut content from all games, including a main content article for each title
 * Disassociate race from occupation for witchers (?)
 * Distinguish three elements of Nilfgaard, empire, region, city ✓
 * Divide different quests for epilogue quest page into tables
 * Expand {Gamecharacterx} template
 * Import Order of Flaming rose shield symbol from TW2 and TW3
 * Incorporate the events depicted in the CD Projekt comics into the timeline, the page on humans and Aelirenn
 * Incorporate information from Stan Just's presentation on the development of assets (Youtube + PowerPoint presentation)
 * Incorporate regions of Velen and their visual divisions on the map, e.g. Grayrocks, Spitfire Bluffs
 * Move image of nereids in TW3 to cut content section of nereid page
 * Page for Crone > Crones
 * Place Associated quests section before Journal entry section for non-character pages
 * Remove ‘th’, ‘st’ and ‘rd’ from dates (?)
 * Revise pages on bosses (for those encountered in contracts and the story)
 * Switch position of sections on defined cities/keeps/locations/towns and known people
 * Upload previous English W3 logo design for documentation

Flags/heraldry to add:

 * Flag of the distant kingdom with zebra symbolism (in the quest “From A Land Far, Far Away")
 * La Valette family flag (twin conjoined figures on a red background)
 * Flag of the Imperator (with Cintran lions adorning the sides) - also in TW3 artbook
 * Original purple flag of Nilfgaard (from TWotW)
 * Salamander symbol of the Impera brigade
 * Various emblems and flags featured during the B&W tourney