The Witcher 3: Wild Hunt

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''A crowning achievement of the RPG genre. Combining a mature, non-linear story with a vast open world.''

The Witcher 3: Wild Hunt (Polish: Wiedźmin 3: Dziki Gon) is the third and final installment in the series of games developed by CD Projekt RED featuring the witcher Geralt of Rivia. The game was originally scheduled for launch in late 2014, but pushed back to February 24, 2015, finally releasing on May 19, 2015. For the first two weeks since release it had sold more than 4 million copies worldwide, more than doubling the total sales of its predecessor The Witcher 2: Assassins of Kings.

Unlike the previous games, The Witcher 3 is set in a multi-region open world, featuring over 100 hours of content. Several early articles mentioned that the developers planned to have an open world similar to that in Skyrim but 20% larger. The devs were quick to point out that whilst there was much to appreciate in Bethesda's open world concept, they were also making an effort to not repeat what they perceived as the flaws in game. As will earlier games, the consequences of Geralt's actions will impact how the narrative progresses. The game has been built using the new REDengine 3 and was designed with player feedback from fans of previous Witcher games in mind.

For fans of the series, the online event "Killing Monsters", a weekly giveaway of wallpapers and audio files that ran from June 10, 2013 to August 14, 2013, culminated in the release of the Killing Monsters Cinematic trailer.

On May 14, 2015 CD Projekt RED (working with Digic Pictures) released a pre-launch short story trailer - "A Night to Remember".

Features

 * A mature, non-linear story based on player decisions, full of unexpected events and believable, memorable characters, with their motivations and ambitions.

Multi-region open world

 * Area transitions between indoor and outdoor locations will all be seamless.
 * Sail through the wind-swept and rugged islands of off the coast of the Northern Kingdoms.
 * Explore multiple human settlements and villages including the thriving port city of Novigrad, the Skellige archepelago, and Velen, also known as "No Man's Land" . Other regions include Oxenfurt, the Kaer Morhen valley and keep and the mysterious Isle of Mists.
 * Three primary areas will make up The Witcher 3′s explorable land, and they are available in their entirety from the very start.
 * Uncover mysteries that lurk behind each tree and corner in the territories still soaked with blood from the recent war.

Living economy

 * The new in-game economy system varies the price of goods based on surrounding conditions or their place of origin relative to Geralt's current whereabouts in the world: the price of fish might differ depending on distance from water, and a village lying on a trade route for trappers and hunters might have many tanneries and leather workers, affecting the price of crafting components and armor.

Dynamic and Tactical Combat

 * Unique, intuitive combat system blending a wide range of tactical elements with the most spectacular and dynamic combat sequences ever seen in a computer role-playing game. Including:
 * A dynamic, tactical combat system rooted in traditional RPG systems
 * Combat complexity based on a variety of actions at the player’s disposal, not on correct attack sequencing
 * The Witcher Senses system bringing new tactical depth to combat
 * Monsters, each with their own lore, posing unique hunting challenges and responding to changes in the environment

Living Ecosystems

 * Communities behave realistically, the flora and fauna form a living ecosystem, and they react to in-game events.

Stunning visuals
The best-looking RPG to date, competing with games in other genres in which the standard of visuals has traditionally been superior.

Other

 * Geralt is able to climb and jump.
 * He is able to steer boats and ride horses to reach destinations. He can tame wild horses with his Axii sign, and also purchase mounts from various merchants.
 * Geralt's actions and choices can trigger 36 different potential states for the world along with three possible endings. Some choices made during The Witcher 2 will also affect the appearance of certain characters and the main story, such as Letho of Gulet.
 * Geralt can hunt various critters and sell their fur and meat for gold.
 * Geralt cannot attack innocent civilians accidentally, however, not every seemingly innocent bystander is actually completely innocent.
 * Geralt's beard grows as time passes or players fast travel.

DLC and expansions
The DLC program for The Witcher 3 consists of 16 free DLCs that are available for all gamers owning a copy of Wild Hunt on Windows, PlayStation 4 and Xbox One platforms. Released on a weekly basis in bundles of two DLC packs, the program is applicable to all versions of the game (including digital or physical, standard or Collector’s copies).


 * A: horse armor included
 * B: coinciding with Patch 1.07

Expansions
The two announced expansions, Hearts of Stone and Blood and Wine are independent of the free DLC program and must be purchased separately. Hearts of Stone premiered on October 13, 2015, while Blood and Wine released on May 31, 2016. Both expansions are available on all three platforms.

Minimum requirements

 * Processor: Intel CPU Core i5-2500K 3,3 GHz or AMD CPU Phenom II X4 940
 * Graphics: Nvidia GPU GeForce GTX 660 or AMD GPU Radeon HD 7870
 * RAM: 6 GB
 * OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1)
 * HDD Space: 40 GB

Recommended requirements

 * Processor: Intel CPU Core i7-3770 3,4 GHz or AMD CPU AMD FX-8350 4 GHz
 * Graphics: Nvidia GPU GeForce GTX 770 or AMD GPU Radeon R9 290
 * RAM: 8 GB
 * OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1)
 * HDD Space: 40 GB

Languages

 * Full voiceover and subtitles: English, Polish, German, French, Russian, Brazilian Portuguese, Japanese.
 * Subtitles only: Arabic, Italian, Spanish, Traditional Chinese, Czech, Hungarian, Latin America Spanish, Turkish, Korean.

Music
Although the composers for the two previous games Adam Skorupa and Krzysztof Wierzynkiewicz created some of the music for the few first trailers (up to "Killing Monsters"), they are not making the soundtrack for this game. The music of The Witcher 3 will be composed by Marcin Przybyłowicz featuring the Polish folk music band, Percival, Gene Rozenberg and Mikołaj Stroiński.


 * [[Media:Week2 Debut Gameplay Trailer Main Theme.mp3|Debut Gameplay Trailer Main Theme]] (Adam Skorupa, Krzysztof Wierzynkiewicz)
 * [[Media:Week4 The Witcher 3 - Wild Hunt - The Beginning Main Theme.mp3|The Beginning Main Theme]] (Adam Skorupa, Krzysztof Wierzynkiewicz)
 * Killing Monsters Main Theme (Adam Skorupa)
 * [[Media:The Witcher 3 Wild Hunt Music - Killing Monsters - Main Theme (The unreleased version - mp3).mp3|Killing Monsters (unreleased version)]] (Adam Skorupa)
 * Hunt or Be Hunted (Marcin Przybyłowicz, Percival)
 * Sword of Destiny Trailer Music (Marcin Przybyłowicz, Percival)
 * The Trail Main Theme (Marcin Przybyłowicz, Percival)
 * Commanding the Fury (Mikołaj Stroiński)
 * Bonnie At Morn (Mikołaj Stroiński)

Gallery
For more images, see the concept art, wallpapers and screenshots categories.

For logos, see Category:The Witcher 3 images — Logos