The Witcher maps

General
Maps come in very handy in the course of the game, especially when it comes to figuring out where you are at any given point vis-&agrave;-vis where you want to go. Locations of interest, once they have been found or described, appear on the various maps as markers. There are several markers, below is a quick reference chart of the various markers used in the game:

Maps

 * World map (Note! There are inaccuracies on this map)
 * Game world map
 * Temeria map
 * Vizima map
 * Vizima map by Act
 * Vizima map showing gates

Icon Prologue.png Prologue (Kaer Morhen)
Kaer Morhen
 * Interior
 * Laboratory
 * Ground floor, First floor for North Americans
 * First floor, Second floor for North Americans
 * Upper Floor
 * Exterior

Icon Act I.png Chapter I (Outskirts)

 * Outskirts
 * Crypt
 * Cave under the city walls
 * Southern cave

Icon Act II.png Chapter II (Temple Quarter)

 * Temple Quarter
 * Vizima sewers
 * Lionhead Spider cultists' lair
 * Crypt in the sewers
 * Vizima Cemetery
 * Cemetery crypt
 * Dike
 * Swamp
 * Swamp cave

Icon Act III.png Chapter III (Trade Quarter)

 * Trade Quarter
 * Vizima sewers
 * Salamandra hideout (fisstech lab)
 * Crypt in the sewers
 * Lionhead Spider cultists' lair
 * Vizima Cemetery
 * Cemetery crypt
 * Salamandra base
 * Salamandra base, first level (Alvaro's portal)
 * Salamandra base, second level (Kikimore queen)
 * Dike
 * Swamp
 * Swamp cave

Icon Act IV.png Chapter IV (Lakeside)

 * Black Tern Island
 * Fields
 * Crypt in the Fields
 * Lakeside
 * Crypt at the Lakeside
 * Elven cave at the Lakeside
 * Murky Waters
 * Murky Waters Village

Icon Act V.png Chapter V (Old Vizima)

 * Foltest's Castle
 * Old Vizima
 * Barricades
 * Swamp Cemetery
 * Raven's crypt
 * Striga's crypt
 * St. Gregory's tomb
 * Old Mine
 * ancient crypt
 * Refugees' caves
 * Druids' cave
 * East Refugee cave
 * Southern Refugee / Boxer's cave
 * Agnes of Glanville's lair
 * Old Manor
 * Old Manor catacombs

Icon Epilogue.png Epilogue

 * Zeugl's lair


 * Kaer Morhen valley
 * Old Mine


 * This module uses the same maps as the main game, but only the Temple Quarter, Cemetery and (parts of) the Sewers are included.

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