Talk:Critical effects

I may well be wrong, because it seems we have to do a lot of guesswork within the game, buuuuut, I think that Attack% may actually cover the ability to connect with your target. :o

All the Strong styles have no base Attack%+ compared to both Fast style and Group styles. Perhaps this is in line with the idea that hitting large, less evasive opponents doesn't require great accuracy, where as for faster, more evasive opponents, you are more likely to hit them with Fast style *because* of the humongous Attack%+ you get (super accurate but lower damage). This is the case to a lesser extent with Group style that has Attack%+ but somewhat less than Fast style (you want to be able hit all the enemies surrounding you, etc). (you get small increments to Attack% from higher Dexterity). Well I don't know if it's true or not, but if I try to use Strong style on evasive opponents it can often 'miss' (they dodge it), whereas, by comparison, I *think* you can use Fast or Strong style on big/less evasive opponents (rather than trying to use Fast style and it not working). ;x Just some food for thought! Scrobes 15:34, 18 November 2008 (UTC)
 * Absolutely .. i've noticed the same things Game widow 15:49, 18 November 2008 (UTC)