Wcc lite

wcc_lite is part of the official MODkit and is a utility for packing/cooking and unpacking/uncooking Witcher 3 game files. The following is taken from the MODkit documentation (download here)

Usage

 * ­indir
 * Path to the bundled directory.


 * outdir
 * Path to the unbundled directory.

NOTE: If any of paths contain spaces put in quotations

Options

 * -skiperrors
 * Upon failure, skips to the next file.


 * ­-targetdir=
 * ­Relative inner path to be extracted


 * -unbundleonly
 * Unbundles data without uncooking it


 * -­uncookonly
 * Assumes data in unbundled dir is unbundled already


 * ­-uncookext=<...>
 * Comma delimited list of file extensions to uncook. If options missing will uncook all available.
 * Example: ­extensions=xbm,w2mesh


 * -imgfmt=
 * Image format for XBM files. Choose one of bmp, png, jpg, or tga. Default is tga.

Usage

 * depot=local
 * Use local depot (r4data)


 * ­depot=absolutepath
 * Use depot at given directory


 * file=relativepath
 * Local (depot) path for the file to export


 * out=absolutepath
 * Output absolute path for the exported file

Supported resource types and formats

 * (Mesh) exportable into 1 file format(s):
 * : Autodesk FBX
 * (2D Texture) exportable into 5 file format(s):
 * : DirectDraw Surface
 * : Windows Bitmap
 * : Joint Photographics Experts Group
 * : Truevision Targa
 * : Portable Network Graphics

Usage

 * ­depot=local
 * Use local depot (r4data)


 * depot=absolutepath
 * Use depot at given directory


 * file=inputfile
 * Absolute path to file to import


 * ­out=outputfile
 * Relative (depot) path for the output file