Witcher 3 Enums

This is a list of all enums dumped from the game script files. See |talk page for more info on how to dump the enums yourself. {{cols|4|

EInterpMethodType

 * IMT_UseNewAutoTangents 0
 * IMT_UseFixedTangentEval 1
 * IMT_UseBrokenTangentEval 2

EInterpCurveMode

 * CIM_Constant 0
 * CIM_Linear 1
 * CIM_CurveAuto 2
 * CIM_CurveBreak 3

ECompareOp

 * CO_Lesser 0
 * CO_LesserEq 1
 * CO_Greater 2
 * CO_GreaterEq 3
 * CO_Equal 4
 * CO_NotEqual 5

ESpaceFillMode

 * ESFM_JustifyLeft 0
 * ESFM_JustifyRight 1

EComboAttackResponse

 * CAR_HitFront 0
 * CAR_HitBack 1
 * CAR_ParryFront 2
 * CAR_ParryBack 3

ECameraState

 * CS_Exploration 0
 * CS_Combat 1
 * CS_FocusModeNC 2
 * CS_FocusModeCombat 3
 * CS_AimThrow 4
 * CS_Horse 5
 * CS_Boat 6

ECameraShakeState

 * CSS_Normal 0
 * CSS_Drunk 1
 * CSS_Elevator 2

ECameraShakeMagnitude

 * CSM_0 0
 * CSM_1 1
 * CSM_2 2
 * CSM_3 3
 * CSM_4 4
 * CSM_5 5

ETriggerChannels

 * TC_Default 1
 * TC_Player 2
 * TC_Camera 4
 * TC_NPC 8
 * TC_SoundReverbArea 16
 * TC_SoundAmbientArea 32
 * TC_Quest 64
 * TC_Projectiles 128
 * TC_Horse 256
 * TC_Custom0 65536
 * TC_Custom1 131072
 * TC_Custom2 262144
 * TC_Custom3 524288
 * TC_Custom4 1048576
 * TC_Custom5 2097152
 * TC_Custom6 4194304
 * TC_Custom7 8388608
 * TC_Custom8 16777216
 * TC_Custom9 33554432
 * TC_Custom10 67108864
 * TC_Custom11 134217728
 * TC_Custom12 268435456
 * TC_Custom13 536870912
 * TC_Custom14 1073741824

EDayPart

 * EDP_Undefined 0
 * EDP_Dawn 1
 * EDP_Noon 2
 * EDP_Dusk 3
 * EDP_Midnight 4

EGameplayMimicMode

 * GMM_Default 0
 * GMM_Combat 1
 * GMM_Work 2
 * GMM_Death 3
 * PGMM_Sleep 4
 * GMM_Tpose 5

EPlayerGameplayMimicMode

 * PGMM_None 0
 * PGMM_Default 1
 * PGMM_Combat 2
 * PGMM_Inventory 3

ESoundGameState

 * ESGS_Default 0
 * ESGS_Exploration 1
 * ESGS_ExplorationNight 2
 * ESGS_Focus 3
 * ESGS_FocusNight 4
 * ESGS_FocusUnderwater 5
 * ESGS_Combat 6
 * ESGS_CombatMonsterHunt 7
 * ESGS_Dialog 8
 * ESGS_DialogNight 9
 * ESGS_Cutscene 10
 * ESGS_Minigame 11
 * ESGS_Death 12
 * ESGS_Movie 13
 * ESGS_Boat 14
 * ESGS_MusicOnly 15
 * ESGS_Underwater 16
 * ESGS_UnderwaterCombat 17
 * ESGS_Paused 18
 * ESGS_Gwent 19
 * ESGS_FocusUnderwaterCombat 20

ESoundEventSaveBehavior

 * SESB_Save 0
 * SESB_DontSave 1
 * SESB_ClearSaved 2

EStaticCameraAnimState

 * SCAS_Default 0
 * SCAS_Collapsed 1
 * SCAS_Window 2
 * SCAS_ShakeTower 3

EStaticCameraGuiEffect

 * SCGE_None 0
 * SCGE_Hole 0

ECharacterPowerStats

 * CPS_AttackPower 0
 * CPS_SpellPower 1
 * CPS_Undefined 2

ECharacterRegenStats

 * CRS_Undefined 0
 * CRS_Vitality 1
 * CRS_Essence 2
 * CRS_Morale 3
 * CRS_UNUSED 4
 * CRS_Stamina 5
 * CRS_Air 6
 * CRS_Panic 7
 * CRS_SwimmingStamina 8

EDirection

 * D_Front 0
 * D_Right 1
 * D_Back 2
 * D_Left 3
 * D_Front_60deg 4
 * D_Front_30deg 5

EDirectionZ

 * DZ_Undefined 0
 * DZ_Up 1
 * DZ_Down 2
 * DZ_Left 3
 * DZ_Right 4

EMoonState

 * EMS_NotFull 0
 * EMS_Full 1
 * EMS_Red 2
 * EMS_Any 3

EWeatherEffect

 * EWE_Clear 0
 * EWE_Rain 1
 * EWE_Snow 2
 * EWE_Storm 3
 * EWE_None 4
 * EWE_Any 5

EScriptedEventCategory

 * SEC_Empty 0
 * SEC_OnReusableClueUsed 1
 * SEC_OnItemEquipped 2
 * SEC_OnOilApplied 3
 * SEC_OnAmmoChanged 4
 * SEC_GameplayFact 5
 * SEC_AlchemyRecipe 6
 * SEC_CraftingSchematics 7
 * SEC_OnMapPinChanged 8
 * SEC_OnHudTimeOut 9

EScriptedEventType

 * SET_Unknown 0

EInputDeviceType

 * GT_Xbox1 0
 * GT_PS4 1
 * GT_Steam 2
 * GT_KeyboardMouse 3
 * GT_Tablet 4
 * GT_Unknown 5

Platform

 * Platform_PC 0
 * Platform_Xbox1 1
 * Platform_PS4 2
 * Platform_Unknown 3

EActorImmortalityMode

 * AIM_None 0
 * AIM_Immortal 1
 * AIM_Invulnerable 2
 * AIM_Unconscious 3

EActorImmortalityChanel

 * AIC_Default 1
 * AIC_Combat 2
 * AIC_Scene 4
 * AIC_CombatFocusMode 8
 * AIC_Fistfight 16
 * AIC_SyncedAnim 32
 * AIC_WhiteRaffardsPotion 64
 * AIC_IsAttackableByPlayer 128

ETerrainType

 * TT_Normal 0
 * TT_Rough 1
 * TT_Swamp 2
 * TT_Water 3

EAreaName

 * AN_Undefined 0
 * AN_NMLandNovigrad 1
 * AN_Skellige_ArdSkellig 2
 * AN_Kaer_Morhen 3
 * AN_Prologue_Village 4
 * AN_Wyzima 5
 * AN_Island_of_Myst 6
 * AN_Spiral 7
 * AN_Prologue_Village_Winter 8
 * AN_Velen 9
 * AN_CombatTestLevel 10

EDlcAreaName

 * AN_Dlc_Bob 11

EZoneName

 * ZN_Undefined 0
 * ZN_NML_CrowPerch 1
 * ZN_NML_SpitfireBluff 2
 * ZN_NML_TheMire 3
 * ZN_NML_Mudplough 4
 * ZN_NML_Grayrocks 5
 * ZN_NML_TheDescent 6
 * ZN_NML_CrookbackBog 7
 * ZN_NML_BaldMountain 8
 * ZN_NML_Novigrad 9
 * ZN_NML_Homestead 10
 * ZN_NML_Gustfields 11
 * ZN_NML_Oxenfurt 12

EHitReactionType

 * EHRT_None 0
 * EHRT_Light 1
 * EHRT_Heavy 2
 * EHRT_Igni 3
 * EHRT_Reflect 4
 * EHRT_LightClose 5

EFocusHitReaction

 * EFHR_None 0
 * EFHR_Type1 1
 * EFHR_Type2 2
 * EFHR_Type3 3
 * EFHR_Type4 4
 * EFHR_Type5 5

EAttackSwingType

 * AST_Horizontal 0
 * AST_Vertical 1
 * AST_DiagonalUp 2
 * AST_DiagonalDown 3
 * AST_Jab 4
 * AST_NotSet 5

EAttackSwingDirection

 * ASD_UpDown 0
 * ASD_DownUp 1
 * ASD_LeftRight 2
 * ASD_RightLeft 3
 * ASD_NotSet 4

EManageGravity

 * EMG_DisableGravity 0
 * EMG_EnableGravity 1
 * EMG_SwitchGravity 2

ECounterAttackSwitch

 * CAS_Disabled 0
 * CAS_Enabled 1

EAttitudeGroupPriority

 * AGP_Default 0
 * AGP_SpawnTree 1
 * AGP_Axii 2
 * AGP_Fistfight 3
 * AGP_Scenes 4

ETimescaleSource

 * ETS_None 0
 * ETS_PotionBlizzard 1
 * ETS_SlowMoTask 2
 * ETS_HeavyAttack 3
 * ETS_ThrowingAim 4
 * ETS_RadialMenu 5
 * ETS_CFM_PlayAnim 6
 * ETS_CFM_On 7
 * ETS_DebugInput 8
 * ETS_SkillFrenzy 9
 * ETS_RaceSlowMo 10
 * ETS_HorseMelee 11
 * ETS_FinisherInput 12
 * ETS_TutorialFight 13
 * ETS_InstantKill 14

EMonsterCategory

 * MC_NotSet 0
 * MC_Relic 1
 * MC_Necrophage 2
 * MC_Cursed 3
 * MC_Beast 4
 * MC_Insectoid 5
 * MC_Vampire 6
 * MC_Specter 7
 * MC_Draconide 8
 * MC_Hybrid 9
 * MC_Troll 10
 * MC_Human 11
 * MC_Unused 12
 * MC_Magicals 13
 * MC_Animal 14

EButtonStage

 * BS_Released 0
 * BS_Pressed 1
 * BS_Hold 2

EStaminaActionType

 * ESAT_Undefined 0
 * ESAT_LightAttack 1
 * ESAT_HeavyAttack 2
 * ESAT_SuperHeavyAttack 3
 * ESAT_Parry 4
 * ESAT_Counterattack 5
 * ESAT_Dodge 6
 * ESAT_Evade 7
 * ESAT_Swimming 8
 * ESAT_Sprint 9
 * ESAT_Jump 10
 * ESAT_UsableItem 11
 * ESAT_Ability 12
 * ESAT_FixedValue 13
 * ESAT_Roll 14
 * ESAT_LightSpecial 15
 * ESAT_HeavySpecial 16

EFocusModeSoundEffectType

 * FMSET_Gray 0
 * FMSET_Red 1
 * FMSET_Green 2
 * FMSET_None 3

EStatistic

 * ES_Undefined 0
 * ES_BleedingBurnedPoisoned 1
 * ES_FinesseKills 2
 * ES_CharmedNPCKills 3
 * ES_AardFallKills 4
 * ES_EnvironmentKills 5
 * ES_CounterattackChain 6
 * ES_DragonsDreamTriggers 7
 * ES_FundamentalsFirstKills 8
 * ES_DestroyedNests 9
 * ES_KnownPotionRecipes 10
 * ES_KnownBombRecipes 11
 * ES_ReadBooks 12
 * ES_HeadShotKills 13
 * ES_SelfArrowKills 14
 * ES_ActivePotions 15
 * ES_KilledCows 16
 * ES_SlideTime 17

EAchievement

 * EA_Undefined 0
 * EA_FoundYennefer 1
 * EA_FreedDandelion 2
 * EA_YenGetInfoAboutCiri 3
 * EA_FindBaronsFamily 4
 * EA_FindCiri 5
 * EA_ConvinceGeelsToBetrayEredin 6
 * EA_DefeatEredin 7
 * EA_FinishTheGameEasy 8
 * EA_FinishTheGameNormal 9
 * EA_FinishTheGameHard 10
 * EA_CompleteWitcherContracts 11
 * EA_CompleteSkelligeRaceForCrown 12
 * EA_CompleteWar 13
 * EA_CompleteKeiraMetz 14
 * EA_GetAllForKaerMorhenBattle 15
 * EA_Dendrology 16
 * EA_EnemyOfMyFriend 17
 * EA_FusSthSth 18
 * EA_EnvironmentUnfriendly 19
 * EA_TrainedInKaerMorhen 20
 * EA_TheEvilestThing 21
 * EA_TechnoProgress 22
 * EA_LearningTheRopes 23
 * EA_FundamentalsFirst 24
 * EA_TrialOfGrasses 25
 * EA_BreakingBad 26
 * EA_Bombardier 27
 * EA_Swank 28
 * EA_Rage 29
 * EA_GwintMaster 30
 * EA_Unused 31
 * EA_MonsterHuntFogling 32
 * EA_MonsterHuntEkimma 33
 * EA_MonsterHuntLamia 34
 * EA_MonsterHuntFiend 35
 * EA_MonsterHuntDao 36
 * EA_MonsterHuntDoppler 37
 * EA_BrawlMaster 38
 * EA_NeedForSpeed 39
 * EA_Brawler 40
 * EA_Finesse 41
 * EA_PowerOverwhelming 42
 * EA_Cerberus 43
 * EA_Bookworm 44
 * EA_Immortal 45
 * EA_FistOfTheSouthStar 46
 * EA_Explorer 47
 * EA_PestControl 48
 * EA_FireInTheHole 49
 * EA_FullyArmed 50
 * EA_GwintCollector 51
 * EA_Allin 52
 * EA_GeraltandFriends 53
 * EA_ToadPrince 54
 * EA_PartyAnimal 55
 * EA_Auctioneer 56
 * EA_TheCompletePicture 57
 * EA_HeartsOfStone 58
 * EA_KillEtherals 59
 * EA_FeatherStrongerThanSword 60
 * EA_Thirst 61
 * EA_DivineWhip 62
 * EA_LatestFashion 63
 * EA_WantedDeadOrBovine 64
 * EA_Slide 65
 * EA_KilledIt 66

ETutorialHintDurationType

 * ETHDT_NotSet 0
 * ETHDT_Short 1
 * ETHDT_Long 2
 * ETHDT_Infinite 3
 * ETHDT_Custom 4
 * ETHDT_Input 5

ETutorialHintPositionType

 * ETHPT_DefaultGlobal 0
 * ETHPT_DefaultDialog 1
 * ETHPT_DefaultCombat 2
 * ETHPT_Custom 3
 * ETHPT_DefaultUI 4
 * ETHPT_DefaultRadialMenu 5

ESpeedType

 * EST_Undefined 0
 * EST_Stopped 1
 * EST_SlowWalk 2
 * EST_Walk 3
 * EST_Run 4
 * EST_FastRun 5
 * EST_Sprint 6

EStatOwner

 * SO_NPC 0
 * SO_Target 1
 * SO_ActionTarget 2

ETestSubject

 * ETS_Player 0
 * ETS_Owner 1

ETargetName

 * TN_Me 0
 * TN_CombatTarget 1
 * TN_ActionTarget 2
 * TN_CustomTarget 3
 * TN_NamedTarget 4

EMonsterTactic

 * EMT_None 0
 * EMT_FarSurround 1

EOperator

 * EO_Equal 0
 * EO_NotEqual 1
 * EO_Less 2
 * EO_LessEqual 3
 * EO_Greater 4
 * EO_GreaterEqual 5

ESpawnPositionPattern

 * ESPP_AroundTarget 0
 * ESPP_AroundSpawner 1
 * ESPP_AroundBoth 2

ESpawnRotation

 * ESR_BackAtSpawner 0
 * ESR_TowardsSpawner 1
 * ESR_TowardsTarget 2
 * ESR_SameAsSpawner 3
 * ESR_OppositeOfSpawner 4

EFlyingCheck

 * EFC_TakeOff 0
 * EFC_Landing 1

EActionInfoType

 * EAIT_ApproachAttack 0
 * EAIT_ApproachAttackEnd 1
 * EAIT_Attack 2
 * EAIT_AttackEnd 3
 * EAIT_BecomeAwareAndCanAttack 4
 * EAIT_BecomeUnawareOrCannotAttack 5
 * EAIT_BeingWarnedStart 6
 * EAIT_BeingWarnedStop 7
 * EAIT_CanFindPath 8
 * EAIT_CannotFindPath 9

EBossAction

 * EBA_Parry 0
 * EBA_Siphon 1
 * EBA_Dodge 2
 * EBA_StaminaRegen 3
 * EBA_PhaseChange 4

EBossSpecialAttacks

 * EBSA_Lightbringer 0
 * EBSA_Meteorites 1
 * EBSA_IceSpikes 2
 * EBSA_BlinkCombo 3
 * EBSA_SpecialAttacks 4

EEredinPhaseChangeAction

 * EEPCA_PreparePartOne 0
 * EEPCA_PartOne 1
 * EEPCA_PreparePartTwo 2
 * EEPCA_PartTwo 3
 * EEPCA_AdjustRotation 4

ESpawnCondition

 * SC_Always 0
 * SC_PlayerInRange 1

ENPCCollisionStance

 * NCS_InPlace 0
 * NCS_PushGentle 1
 * NCS_Push 2
 * NCS_PushHard 3

ENPCBaseType

 * ENBT_Man 0
 * ENBT_Woman 1
 * ENBT_Dwarf 2

EGuardState

 * GS_Idle 0
 * GS_Chase 1
 * GS_Retreat 2

ENPCType

 * ENT_AdultMale 0
 * ENT_AdultFemale 1
 * ENT_ChildMale 2
 * ENT_ChildFemale 3

EChosenTarget

 * ECT_CombatTarget 0
 * ECT_AlwaysPlayer 1
 * ECT_Self 2
 * ECT_SpecifiedTag 3

ETeleportType

 * TT_ToPlayer 0
 * TT_ToTarget 1
 * TT_AwayFromTarget 2
 * TT_FromLastPosition 3
 * TT_Random 4
 * TT_ToSelf 5
 * TT_ToNode 6

ECameraAnimPriority

 * CAP_Lowest 0
 * CAP_Low 1
 * CAP_Normal 2
 * CAP_High 3
 * CAP_Highest 4

ECameraBlendSpeedMode

 * ECBSM_Time 0
 * ECBSM_Distance 1
 * ECBSM_Height 2

EMerchantMapPinType

 * EMMPT_Shopkeeper 0
 * EMMPT_Blacksmith 1
 * EMMPT_Armorer 2
 * EMMPT_BoatBuilder 3
 * EMMPT_Hairdresser 4
 * EMMPT_Herbalist 5
 * EMMPT_Alchemist 6
 * EMMPT_Innkeeper 7
 * EMMPT_Enchanter 8

EScriptedDetroyableComponentState

 * DC_Idle 0
 * DC_PreDestroy 1
 * DC_Destroy 2
 * DC_PostDestroy 3

EFoodGroup

 * FG_Corpse 1
 * FG_Meat 2
 * FG_Vegetable 4
 * FG_Water 8
 * FG_Monster 16

EClimbProbeUsed

 * ECPU_None 0
 * ECPU_Top 1
 * ECPU_Bottom 2

ESideSelected

 * SS_SelectedNone 0
 * SS_SelectedLeft 1
 * SS_SelectedRight 2
 * SS_SelectedCenter 3

EPlayerCollisionStance

 * GCS_Idle 0
 * GCS_Walk 1
 * GCS_Run 2
 * GCS_Sprint 3
 * GCS_Combat 4

EMovementCorrectionType

 * EMCT_None 0
 * EMCT_Collision 0
 * EMCT_Push 1
 * EMCT_Physics 2
 * EMCT_NavMesh 3
 * EMCT_Exploration 4
 * EMCT_Door 5
 * EMCT_Fall 6
 * EMCT_Size 7

EGameplayContextInput

 * EGCI_Ignore 0
 * EGCI_Exploration 1
 * EGCI_JumpClimb 2
 * EGCI_Combat 3
 * EGCI_Swimming 4

EExplorationStateType

 * EST_None 0
 * EST_Idle 1
 * EST_OnAir 2
 * EST_Swim 3
 * EST_Skate 4
 * EST_Critical 5
 * EST_Locked 6
 * EST_Unchanged 7

EBehGraphConfirmationState

 * BGCS_None 0
 * BGCS_Waiting 1
 * BGCS_Confirmed 2
 * BGCS_NotConfirmed 3

EAirCollisionSide

 * EACS_Left 0
 * EACS_Center 1
 * EACS_Right 2

EClimbRequirementType

 * ECRT_Landed 0
 * ECRT_Jumping 1
 * ECRT_AirColliding 2
 * ECRT_Swimming 3
 * ECRT_Running 4

EClimbRequirementVault

 * ECRV_NoVault 0
 * ECRV_Vault 1

EClimbRequirementPlatform

 * ECRV_NoPlatform 0
 * ECRV_Platform 1

EClimbHeightType

 * ECHT_Step 0
 * ECHT_VerySmall 1
 * ECHT_Small 2
 * ECHT_Medium 3
 * ECHT_High 4
 * ECHT_VeryHigh 5

EClimbDistanceType

 * ECDT_Normal 0
 * ECDT_Close 1
 * ECDT_Far 2

EClimbEndReady

 * ECR_NotReady 0
 * ECR_Walk 1
 * ECR_Run 2
 * ECR_Fall 3
 * ECR_Idle 4

EOutsideCapsuleState

 * EOCS_Inactive 0
 * EOCS_Starting 1
 * EOCS_PerfectFollow 2
 * EOCS_Recover 3

EPlayerIdleSubstate

 * PIS_None 0
 * PIS_Idle 1
 * PIS_Walk 2
 * PIS_Run 3
 * PIS_Sprint 4

ExplorationInteractionType

 * EIT_Ladder 0
 * EIT_Boat 1
 * EIT_Ledge 2

EJumpSubState

 * JSS_TakingOff 0
 * JSS_Flight 1
 * JSS_Inertial 2
 * JSS_PredictingLand 3

EJumpType

 * EJT_Fall 0
 * EJT_Idle 1
 * EJT_IdleToWalk 2
 * EJT_Walk 3
 * EJT_WalkHigh 4
 * EJT_Run 5
 * EJT_Sprint 6
 * EJT_Slide 7
 * EJT_Hit 8
 * EJT_Vault 9
 * EJT_ToWater 10
 * EJT_Skate 11
 * EJT_KnockBack 12
 * EJT_KnockBackFall 13

ELandPredictionType

 * ELPT_FlatLand 0
 * ELPT_SlopedLand 1
 * ELPT_Water 2

ELandType

 * LT_Death 0
 * LT_Damaged 1
 * LT_Crouch 2
 * LT_Normal 3
 * LT_Higher 4
 * LT_Panther 5
 * LT_KnockBack 6
 * LT_FrontAircollision 7

ELandRunForcedMode

 * LRFM_NotForced 0
 * LRFM_Idle 1
 * LRFM_Walk 2
 * LRFM_Run 3

PrepareJumpSubState

 * PJSS_Start 0
 * PJSS_Loop 1
 * PJSS_End 2

EPushSide

 * EPIS_Front 0
 * EPIS_Left 1
 * EPIS_Back 2
 * EPIS_Right 3

ESlidingSubState

 * SSS_Entering 0
 * SSS_Sliding 1
 * SSS_HardSliding 2
 * SSS_Exiting 3
 * SSS_Exited 4

ESlideCameraShakeState

 * SCSS_None 0
 * SCSS_Soft 1
 * SCSS_Hard 2

EFallType

 * FT_Idle 0
 * FT_Walk 1
 * FT_Run 2
 * FT_Sprint 3

ECollisionTrajecoryStatus

 * CTS_AllClear 0
 * CTS_LandLow 1
 * CTS_LandOK 2
 * CTS_LandHigh 3
 * CTS_LandBlocked 4

ECollisionTrajecoryExplorationStatus

 * CTES_None 0
 * CTES_Jump 1
 * CTES_Explore 2

ECollisionTrajectoryPart

 * ECTP_Start 0
 * ECTP_Up 1
 * ECTP_Peak 2
 * ECTP_Down 3
 * ECTP_Fall 4
 * ECTP_FallLow 5
 * ECTP_GroundClose 6
 * ECTP_GroundFar 7
 * ECTP_GroundFarAfter 8
 * ECTP_None 9

ECollisionTrajectoryToWaterState

 * ECTTWS_NoWater 0
 * ECTTWS_ToWaterClose 1
 * ECTTWS_ToWaterFar 2

EDoorMarkingState

 * EDMCT_Nothing 0
 * EDMCT_Considered 1
 * EDMCT_Selected 2

AQMTN_EntityType

 * AQMTN_Actor 0
 * AQMTN_NonActor 1

ESkillColor

 * SC_None 0
 * SC_Blue 1
 * SC_Green 2
 * SC_Red 3
 * SC_Yellow 4

ESkillPath

 * ESP_NotSet 0
 * ESP_Sword 1
 * ESP_Signs 2
 * ESP_Alchemy 3
 * ESP_Perks 4

ESkillSubPath

 * ESSP_NotSet 0
 * ESSP_Sword_StyleStrong 1
 * ESSP_Sword_StyleFast 2
 * ESSP_Sword_Crossbow 3
 * ESSP_Sword_Utility 4
 * ESSP_Sword_BattleTrance 5
 * ESSP_Sword_Offense 6
 * ESSP_Sword_Defence 7
 * ESSP_Sword_General 8
 * ESSP_Signs_Aard 9
 * ESSP_Signs_Igni 10
 * ESSP_Signs_Yrden 11
 * ESSP_Signs_Quen 12
 * ESSP_Signs_Axi 13
 * ESSP_Signs_Offense 14
 * ESSP_Signs_Defence 15
 * ESSP_Signs_General 16
 * ESSP_Alchemy_Potions 17
 * ESSP_Alchemy_Oils 18
 * ESSP_Alchemy_Bombs 19
 * ESSP_Alchemy_Mutagens 20
 * ESSP_Alchemy_Grasses 21
 * ESSP_Alchemy_Offense 22
 * ESSP_Alchemy_Defence 23
 * ESSP_Alchemy_General 24
 * ESSP_Perks 25
 * ESSP_Perks_col1 26
 * ESSP_Perks_col2 27
 * ESSP_Perks_col3 28
 * ESSP_Perks_col4 29
 * ESSP_Perks_col5 30
 * ESSP_Core 31

EActionHitAnim

 * EAHA_Default 0
 * EAHA_ForceYes 1
 * EAHA_ForceNo 2

EAlchemyExceptions

 * EAE_NoException 0
 * EAE_MissingIngredient 1
 * EAE_NotEnoughIngredients 2
 * EAE_NoRecipe 3
 * EAE_CannotCookMore 4
 * EAE_CookNotAllowed 5
 * EAE_InCombat 6
 * EAE_Mounted 7

EAlchemyCookedItemType

 * EACIT_Undefined 0
 * EACIT_Potion 1
 * EACIT_Bomb 2
 * EACIT_Oil 3
 * EACIT_Substance 4
 * EACIT_Bolt 5
 * EACIT_MutagenPotion 6
 * EACIT_Alcohol 7
 * EACIT_Quest 8

EBirdType

 * Crow 0
 * Pigeon 1
 * Seagull 2
 * Sparrow 3

EWhaleMovementPatern

 * EWMP_bySpawnPoint 0
 * EWMP_towardsPlayer 1
 * EWMP_awayFromPlayer 2

EJobTreeType

 * EJTT_NothingSpecial 0
 * EJTT_Praying 1
 * EJTT_InfantInHand 2
 * EJTT_Sitting 3
 * EJT_PlayingMusic 4

ECraftsmanType

 * ECT_Undefined 0
 * ECT_Smith 1
 * ECT_Armorer 2
 * ECT_Crafter 3
 * ECT_Enchanter 4

ECraftingException

 * ECE_NoException 0
 * ECE_TooLowCraftsmanLevel 1
 * ECE_MissingIngredient 2
 * ECE_TooFewIngredients 3
 * ECE_WrongCraftsmanType 4
 * ECE_NotEnoughMoney 5
 * ECE_UnknownSchematic 6
 * ECE_CookNotAllowed 7

ECraftsmanLevel

 * ECL_Undefined 0
 * ECL_Journeyman 1
 * ECL_Master 2
 * ECL_Grand_Master 3

EItemUpgradeException

 * EIUE_NoException 0
 * EIUE_NotEnoughGold 1
 * EIUE_MissingIngredient 2
 * EIUE_NotEnoughIngredient 3
 * EIUE_MissingRequiredUpgrades 4
 * EIUE_AlreadyPurchased 5
 * EIUE_ItemNotUpgradeable 6
 * EIUE_NoSuchUpgradeForItem 7

EElevatorSwitchType

 * DownSwitch 0
 * UpSwitch 1

ETrapOperation

 * TO_Activate 0
 * TO_Deactivate 1

EEffectInteract

 * EI_Undefined 0
 * EI_Deny 1
 * EI_Override 2
 * EI_Pass 3
 * EI_Cumulate 4

EEffectType

 * EET_Undefined 0
 * EET_AutoVitalityRegen 1
 * EET_AutoStaminaRegen 2
 * EET_AutoEssenceRegen 3
 * EET_AutoMoraleRegen 4
 * EET_Confusion 5
 * EET_HeavyKnockdown 6
 * EET_Hypnotized 7
 * EET_Immobilized 8
 * EET_Knockdown 9
 * EET_KnockdownTypeApplicator 10
 * EET_Frozen 11
 * EET_Paralyzed 12
 * EET_Stagger 13
 * EET_Blindness 14
 * EET_PoisonCritical 15
 * EET_Bleeding 16
 * EET_BleedingTracking 17
 * EET_Burning 18
 * EET_Poison 19
 * EET_DoTHPRegenReduce 20
 * EET_Toxicity 21
 * EET_BlackBlood 22
 * EET_Blizzard 23
 * EET_Cat 24
 * EET_FullMoon 25
 * EET_GoldenOriole 26
 * EET_MariborForest 27
 * EET_PetriPhiltre 28
 * EET_Swallow 29
 * EET_TawnyOwl 30
 * EET_Thunderbolt 31
 * EET_Unused1 32
 * EET_WhiteHoney 33
 * EET_WhiteRaffardDecoction 34
 * EET_KillerWhale 35
 * EET_AxiiGuardMe 36
 * EET_IgnorePain 37
 * EET_StaggerAura 38
 * EET_OverEncumbered 39
 * EET_Edible 40
 * EET_LowHealth 41
 * EET_Slowdown 42
 * EET_Fact 43
 * EET_WellFed 44
 * EET_SlowdownFrost 45
 * EET_LongStagger 46
 * EET_WellHydrated 47
 * EET_BattleTrance 48
 * EET_YrdenHealthDrain 49
 * EET_AdrenalineDrain 50
 * EET_WeatherBonus 51
 * EET_Swarm 52
 * EET_Pull 53
 * EET_AbilityOnLowHealth 54
 * EET_Oil 55
 * EET_CounterStrikeHit 56
 * EET_Drowning 57
 * EET_Snowstorm 58
 * EET_AutoAirRegen 59
 * EET_ShrineAard 60
 * EET_ShrineAxii 61
 * EET_ShrineIgni 62
 * EET_ShrineQuen 63
 * EET_ShrineYrden 64
 * EET_Ragdoll 65
 * EET_AutoPanicRegen 66
 * EET_VitalityDrain 67
 * EET_DoppelgangerEssenceRegen 68
 * EET_FireAura 69
 * EET_BoostedEssenceRegen 70
 * EET_AirDrain 71
 * EET_SilverDust 72
 * EET_Mutagen01 73
 * EET_Mutagen02 74
 * EET_Mutagen03 75
 * EET_Mutagen04 76
 * EET_Mutagen05 77
 * EET_Mutagen06 78
 * EET_Mutagen07 79
 * EET_Mutagen08 80
 * EET_Mutagen09 81
 * EET_Mutagen10 82
 * EET_Mutagen11 83
 * EET_Mutagen12 84
 * EET_Mutagen13 85
 * EET_Mutagen14 86
 * EET_Mutagen15 87
 * EET_Mutagen16 88
 * EET_Mutagen17 89
 * EET_Mutagen18 90
 * EET_Mutagen19 91
 * EET_Mutagen20 92
 * EET_Mutagen21 93
 * EET_Mutagen22 94
 * EET_Mutagen23 95
 * EET_Mutagen24 96
 * EET_Mutagen25 97
 * EET_Mutagen26 98
 * EET_Mutagen27 99
 * EET_Mutagen28 100
 * EET_AirDrainDive 101
 * EET_BoostedStaminaRegen 102
 * EET_WitchHypnotized 103
 * EET_AirBoost 104
 * EET_StaminaDrainSwimming 105
 * EET_AutoSwimmingStaminaRegen 106
 * EET_Drunkenness 107
 * EET_WraithBlindness 108
 * EET_Choking 109
 * EET_StaminaDrain 110
 * EET_EnhancedArmor 111
 * EET_EnhancedWeapon 112
 * EET_SnowstormQ403 113
 * EET_SlowdownAxii 114
 * EET_PheromoneNekker 115
 * EET_PheromoneDrowner 116
 * EET_PheromoneBear 117
 * EET_Tornado 118
 * EET_WolfHour 119
 * EET_WeakeningAura 120
 * EET_Weaken 121
 * EET_Tangled 122
 * EET_Runeword8 123

ECriticalHandling

 * ECH_HandleNow 0
 * ECH_Postpone 1
 * ECH_Abort 2

EEncounterMonitorCounterType

 * EMCT_KIlledByEntry 0
 * EMCT_SpawnedByEntry 1
 * EMCT_CurrentlySpawnedByEntry 2
 * EMCT_LostByEntry 3

EEncounterSpawnGroup

 * ESG_Quest 0
 * ESG_Important 1
 * ESG_CoreCommunity 2
 * ESG_SecondaryCommunity 3
 * ESG_OptionalCommunity 4

EFocusModeChooseEntityStrategy

 * FMCES_ChooseNearest 0
 * FMCES_ChooseMostIntense 1

ETriggeredDamageType

 * ETDT_Roots 0
 * ETDT_Poison 1

EIllusionDiscoveredOneliner

 * EIDO_PlayOnFirstDiscoveryInThisSession 0
 * EIDO_PlayOnFirstDiscovery 1
 * EIDO_PlayAlways 2
 * EIDO_DontPlay 3

EDoorOperation

 * DO_Open 0
 * DO_Close 1
 * DO_Toggle 2
 * DO_Lock 3
 * DO_Unlock 4
 * DO_ToggleLock 5

ENestType

 * EN_Drowner 0
 * EN_Draconid 1
 * EN_Endriaga 2
 * EN_Ghoul 3
 * EN_Harpy 4
 * EN_Nekker 5
 * EN_Rotfiend 6
 * EN_Siren 7
 * EN_Wyvern 8
 * EN_None 9
 * EN_BlackSpider 10

ENewDoorOperation

 * NDO_Open 0
 * NDO_Close 1
 * NDO_Toggle 2
 * NDO_Lock 3
 * NDO_Unlock 4
 * NDO_ToggleLock 5

EShrineBuffs

 * ESB_Aard 0
 * ESB_Axii 1
 * ESB_Igni 2
 * ESB_Quen 3
 * ESB_Yrden 4

EToxicCloudOperation

 * TCO_Enable 0
 * TCO_Disable 1

EOilBarrelOperation

 * OBO_Ignite 0
 * OBO_Explode 1

EArmorType

 * EAT_Undefined 0
 * EAT_Light 1
 * EAT_Medium 2
 * EAT_Heavy 3

EEquipmentSlots

 * EES_InvalidSlot 0
 * EES_SilverSword 1
 * EES_SteelSword 2
 * EES_Armor 3
 * EES_Boots 4
 * EES_Pants 5
 * EES_Gloves 6
 * EES_Petard1 7
 * EES_Petard2 8
 * EES_RangedWeapon 9
 * EES_Quickslot1 10
 * EES_Quickslot2 11
 * EES_Unused 12
 * EES_Hair 13
 * EES_Potion1 14
 * EES_Potion2 15
 * EES_Mask 16
 * EES_Bolt 17
 * EES_PotionMutagen1 18
 * EES_PotionMutagen2 19
 * EES_PotionMutagen3 20
 * EES_PotionMutagen4 21
 * EES_SkillMutagen1 22
 * EES_SkillMutagen2 23
 * EES_SkillMutagen3 24
 * EES_SkillMutagen4 25
 * EES_HorseBlinders 26
 * EES_HorseSaddle 27
 * EES_HorseBag 28
 * EES_HorseTrophy 29
 * EES_Potion3 30
 * EES_Potion4 31

EItemGroup

 * EIG_PLAYER 0
 * EIG_HORSE 1

EInventoryFilterType

 * IFT_None 0
 * IFT_Weapons 1
 * IFT_Armors 2
 * IFT_AlchemyItems 3
 * IFT_Ingredients 4
 * IFT_QuestItems 5
 * IFT_Default 6
 * IFT_HorseItems 7
 * IFT_Books 8
 * IFT_AllExceptHorseItem 9

EInventoryActionType

 * IAT_None 0
 * IAT_Equip 1
 * IAT_UpgradeWeapon 2
 * IAT_UpgradeWeaponSteel 3
 * IAT_UpgradeWeaponSilver 4
 * IAT_UpgradeArmor 5
 * IAT_Consume 6
 * IAT_Read 7
 * IAT_Drop 8
 * IAT_Transfer 9
 * IAT_Sell 10
 * IAT_Buy 11
 * IAT_Repair 12
 * IAT_Divide 13
 * IAT_Socket 14

ECompareType

 * ECT_Incomparable 0
 * ECT_Compare 1

ESpendablePointType

 * ESkillPoint 0
 * EExperiencePoint 1

EPhysicalDamagemechanismOperation

 * EPDM_Activate 0
 * EPDM_Deactivate 1

ESwitchState

 * SS_Undefined 0
 * SS_Off 1
 * SS_SwitchingOn 2
 * SS_On 3
 * SS_SwitchingOff 4

EResetSwitchMode

 * RSM_Default 0
 * RSM_Current 1
 * RSM_True 2
 * RSM_False 3

PhysicalSwitchAnimationType

 * PSAT_Undefined 0
 * PSAT_Lever 1
 * PSAT_Button 2

ERequiredSwitchState

 * ERSS_ON 0
 * ERSS_OFF 1

EEncounterOperation

 * EO_Enable 0
 * EO_Disable 1
 * EO_Toggle 2

EFactOperation

 * FO_AddFact 0
 * FO_RemoveFact 1

EOcurrenceTime

 * OT_AllDay 0
 * OT_DayOnly 1
 * OT_NightOnly 2

ELogicalOperator

 * AND 0
 * OR 1

EBoidClueState

 * BCS_Default 0
 * BCS_Above 1

EMonsterCluesTypes

 * MCT_MonsterSize 0
 * MCT_MonsterSound 1
 * MCT_DamageMarks 2
 * MCT_VictimState 3
 * MCT_MonsterApperance 4
 * MCT_SkinFacture 5
 * MCT_MonsterMovement 6
 * MCT_MonsterBehaviour 7
 * MCT_MonsterAttitude 8
 * MCT_AttackTime 9
 * MCT_MonsterHideout 10

EMonsterSize

 * MS_Human 0
 * MS_Giant 1
 * MS_SmallHuman 2
 * MS_BigHuman 3
 * MS_Child 4
 * MS_GiantSnake 5
 * MS_Dog 6
 * MS_Cart 7
 * MS_Horse 8

EMonsterEmittedSound

 * MES_Growling 0
 * MES_Mumbling 1
 * MES_Hissing 2
 * MES_Roaring 3
 * MES_Shrieking 4
 * MES_Yelling 5
 * MES_Clattering 6
 * MES_Murmuring 7
 * MES_Sneering 8
 * MES_Silent 9

EMonsterDamageMarks

 * DM_PoisonousBite 0
 * DM_Bruises 1
 * DM_FleshRips 2
 * DM_SharpBites 3
 * DM_BluntClaws 4
 * DM_BluntBites 5
 * DM_Claws 6
 * DM_Crippled 7
 * DM_Scaldings 8
 * DM_RazorSharpCuts 9
 * DM_BleachedHair 10
 * DM_Frozen 11
 * DM_BrokenBones 12
 * DM_PiercedWounds 13
 * DM_StrangleGrip 14
 * DM_BlueTongue 15
 * DM_StickyMucus 16
 * DM_Drained 17

EMonsterVictimState

 * VS_PartiallyEaten 0
 * VS_Drained 1
 * VS_Drowned 2
 * VS_TornApart 3
 * VS_Swollen 4
 * VS_Hemorrhaged 5
 * VS_Beaten 6
 * VS_Paralyzed 7
 * VS_Buldgeoned 8
 * VS_Burned 9
 * VS_Suffocated 10

EMonsterApperance

 * MAE_Muscular 0
 * MAE_GlowingEyes 1
 * MAE_Skinny 2
 * MAE_Stocky 3
 * MAE_Beautiful 4
 * MAE_Mandibles 5
 * MAE_SkinWings 6
 * MAE_Trinkets 7
 * MAE_Pieces_of_Armor 8
 * MAE_PowerfulJaws 9
 * MAE_Massive 10
 * MAE_Terrifying 11
 * MAE_Tentacles 12
 * MAE_BigMandibles 13
 * MAE_Hungering 14
 * MAE_LongTail 15
 * MAE_Owl_like 16

EMonsterSkinFacture

 * MSF_Callous 0
 * MSF_VeinySmooth 1
 * MSF_DirtyDecomposed 2
 * MSF_PaleOily 3
 * MSF_AlabasterPale 4
 * MSF_ScorchedEarth_like 5
 * MSF_Feathers 6
 * MSF_RuggedSkin 7
 * MSF_ShellSegments 8
 * MSF_Ethereal 9
 * MSF_Scales 10
 * MSF_Fur 11

EMonsterMovement

 * MM_FastWalk 0
 * MM_VeryFastRun 1
 * MM_SluggishWalk 2
 * MM_LightningFastRun 3
 * MM_Walk 4
 * MM_Flight 5
 * MM_Swim 6
 * MM_Crawl 7
 * MM_Float 8
 * MM_Jump 9
 * MM_Roll 10
 * MM_NoMovement 11

EMonsterBehaviour

 * MB_Lurking 0
 * MB_Ambushing 1
 * MB_Attracting 2
 * MB_Wandering 3
 * MB_Stalking 4

EMonsterAttitude

 * MA_Aggressive 0
 * MA_Cunning 1
 * MA_Careful 2
 * MA_Vicious 3

EMonsterAttackTime

 * AT_AllDay 0
 * AT_Day 1
 * AT_AfterDark 2
 * AT_Night 3

EMonsterHideout

 * MH_Crypt 0
 * MH_Cave 1
 * MH_UnderwaterCave 2
 * MH_MountainCave 3
 * MH_MountainCliff 4
 * MH_RuinedBuilding 5
 * MH_Forest 6
 * MH_Underground 7
 * MH_Catacombs 8
 * MH_Ravine 9
 * MH_Basement 10
 * MH_Swamp 11
 * MH_Glade 12

EFocusClueAttributeAction

 * FCAA_ForceSet 0
 * FCAA_SetToTrue 1
 * FCAA_SetToFalse 2
 * FCAA_Switch 3

EClueOperation

 * CO_Enable 0
 * CO_Disable 1
 * CO_None 2

EFocusClueMedallionReaction

 * EFCMR_FirstDiscoveryInThisSession 0
 * EFCMR_FirstDiscovery 1
 * EFCMR_Always 2
 * EFCMR_Never 3

EPlayerVoicesetType

 * EPVT_MonsterNestDrowners 0
 * EPVT_MiscFreshTracks 1
 * EPVT_MiscFollowingTracks 2
 * EPVT_MiscBloodTrail 3
 * EPVT_MiscInvestigateArea 4
 * EPVT_MiscHideoutFound 5
 * EPVT_MiscFindOtherWay 6
 * EPVT_MiscAnotherVictim 7
 * EPVT_MiscUnevenFight 8
 * EPVT_MiscALotOfBlood 9
 * EPVT_MiscGenericRemarks 10
 * EPVT_About_trophy 11
 * EPVT_FasterHorse 12
 * EPVT_None 13

EMonsterClueAnim

 * MCA_None 0
 * MCA_SirenTreeKill 1
 * MCA_WarriorDeath_01_quest 2
 * MCA_WarriorDeath_02_quest 3
 * MCA_WarriorDeath_03_quest 4
 * MCA_WarriorDeath_quick_01_quest 5
 * MCA_WarriorDeath_quick_02_quest 6
 * MCA_WarriorDeath_quick_03_quest 7
 * MCA_WarriorDeath_quick_04_quest 8
 * MCA_WarriorDeath_quick_05_quest 9
 * MCA_WarriorDeath_quick_06_quest 10
 * MCA_WarriorDeath_quick_07_quest 11
 * MCA_InjuredLeg_quest 12
 * MCA_WomanWalking_quest 13
 * MCA_ManWalking_quest 14
 * MCA_Avallach_kill_Nithral_quest 15
 * MCA_Nithral_pushed_back_quest 16
 * MCA_Nithral_attack_quest 17
 * MCA_Woman_being_hit_quest 18
 * MCA_Avallach_surrounded_quest 19
 * MCA_Ciri_surrounded_quest 20
 * MCA_Wildhunt1_surrounded_quest 21
 * MCA_Wildhunt2_surrounded_quest 22
 * MCA_Wildhunt3_surrounded_quest 23
 * MCA_Wildhunt4_surrounded_quest 24
 * MCA_Wildhunt5_surrounded_quest 25
 * MCA_Wildhunt6_surrounded_quest 26
 * MCA_q106_step_back 27
 * MCA_q106_standing_leaning 28
 * MCA_q106_fall_kneel 29
 * MCA_q106_devastated_attack 30
 * MCA_q106_brush_floor 31
 * MCA_q106_crawl 32

EReputationLevel

 * RL_Hated 0
 * RL_Disliked 1
 * RL_Neutral 2
 * RL_Liked 3
 * RL_Respectable 4

EFactionName

 * FN_NoMansLandPoor 0
 * FN_NovigradNobles 1
 * FN_SkelligeUndvik 2
 * FN_MaxEnum 3

ETutorialMessageType

 * ETMT_Undefined 0
 * ETMT_Hint 1
 * ETMT_Message 2

EUITutorialTriggerCondition

 * EUITTC_OnMenuOpen 0

EUserDialogButtons

 * UDB_Ok 0
 * UDB_OkCancel 1
 * UDB_YesNo 2
 * UDB_None 3

EUniqueMessageIDs

 * UMID_SignedOut 666
 * UMID_ControllerDisconnected 789
 * UMID_KinectMissing 667
 * UMID_QuitGameMessage 69
 * UMID_SigningInPleaseWait 668
 * UMID_UserSettingsCorrupted 777
 * UMID_CorruptedSaveDataOverwrite 778
 * UMID_LoadingFailed 779
 * UMID_SaveCompatWarning 780
 * UMID_MissingContentOnLoadError 218793
 * UMID_MissingContentOnDialogError 129038
 * UMID_LoadingFailedDamagedData 865
 * UMID_ForceManualSaveWindow 129039
 * UMID_GraphicsRefreshing 9999
 * UMID_QuestBlockMessage 10

ELockedControlScheme

 * LCS_None 0
 * LCS_Gamepad 1
 * LCS_KbMouse 2

EQuantityTransferFunction

 * QTF_Sell 0
 * QTF_Buy 1
 * QTF_Give 2
 * QTF_Take 3
 * QTF_Drop 4
 * QTF_Dismantle 5

EHudVisibilitySource

 * HVS_System 0
 * HVS_User 1
 * HVS_Scene 2
 * HVS_RadialMenu 3

EFloatingValueType

 * EFVT_None 0
 * EFVT_Critical 1
 * EFVT_Block 2
 * EFVT_InstantDeath 3
 * EFVT_DoT 4
 * EFVT_Heal 5
 * EFVT_Buff 6

HudItemInfoBinding

 * HudItemInfoBinding_item1 0
 * HudItemInfoBinding_potion1 1
 * HudItemInfoBinding_potion2 2
 * HudItemInfoBinding_potion3 3
 * HudItemInfoBinding_potion4 4

EUpdateEventType

 * EUET_StartedTracking 0
 * EUET_TrackedQuest 1
 * EUET_TrackedQuestObjective 2
 * EUET_TrackedQuestObjectiveCounter 3
 * EUET_HighlightedQuestObjective 4

InGameMenuActionType

 * IGMActionType_CommonMenu 0
 * IGMActionType_Close 1
 * IGMActionType_MenuHolder 2
 * IGMActionType_MenuLastHolder 3
 * IGMActionType_Load 4
 * IGMActionType_Save 5
 * IGMActionType_Quit 6
 * IGMActionType_Preset 7
 * IGMActionType_Toggle 8
 * IGMActionType_List 9
 * IGMActionType_Slider 10
 * IGMActionType_LoadLastSave 11
 * IGMActionType_Tutorials 12
 * IGMActionType_Credits 13
 * IGMActionType_Help 14
 * IGMActionType_Controls 15
 * IGMActionType_ControllerHelp 16
 * IGMActionType_NewGame 17
 * IGMActionType_CloseGame 18
 * IGMActionType_UIRescale 19
 * IGMActionType_Gamma 20
 * IGMActionType_DebugStartQuest 21
 * IGMActionType_Gwint 22
 * IGMActionType_ImportSave 23
 * IGMActionType_KeyBinds 24
 * IGMActionType_Back 25
 * IGMActionType_NewGamePlus 26
 * IGMActionType_InstalledDLC 27
 * IGMActionType_Options 100

EIngameMenuConstants

 * IGMC_Difficulty_mask 7
 * IGMC_Tutorials_On 1024
 * IGMC_Simulate_Import 2048
 * IGMC_Import_Save 4096
 * IGMC_EP1_Save 8192
 * IGMC_New_game_plus 16384

CreditsIndex

 * CreditsIndex_Wither3 0
 * CreditsIndex_Ep1 1

CharacterMenuTabIndexes

 * CharacterMenuTab_Sword 0
 * CharacterMenuTab_Signs 1
 * CharacterMenuTab_Alchemy 2
 * CharacterMenuTab_Perks 3
 * CharacterMenuTab_Mutagens 4

EInventoryMenuState

 * IMS_Player 0
 * IMS_Shop 1
 * IMS_Container 2
 * IMS_HorseInventory 3
 * IMS_Stash 4

InventoryMenuTabIndexes

 * InventoryMenuTab_Weapons 0
 * InventoryMenuTab_Potions 1
 * InventoryMenuTab_QuestItems 2
 * InventoryMenuTab_Default 3
 * InventoryMenuTab_Ingredients 4
 * InventoryMenuTab_Books 5

InventoryMenuStashTabIndexes

 * StashMenuTab_Weapons 0
 * StashMenuTab_Default 1

ENotificationType

 * NT_Info 0
 * NT_Warning 1

PreparationTrackType

 * PrepTrackType_None 0
 * PrepTrackType_Journal 1
 * PrepTrackType_Environment 2

PreparationMenuTabIndexes

 * PreparationMenuTab_Bombs 0
 * PreparationMenuTab_Potion 1
 * PreparationMenuTab_Oils 2
 * PreparationMenuTab_Mutagens 3

EUserMessageAction

 * UMA_Ok 0
 * UMA_Cancel 1
 * UMA_Abort 2
 * UMA_Yes 3
 * UMA_No 4

EUserMessageProgressType

 * UMPT_None 0
 * UMPT_Content 1
 * UMPT_GraphicsRefresh 2

EPreporationItemType

 * PIT_Undefined 0
 * PIT_Bomb 1
 * PIT_Potion 2
 * PIT_Oil 3
 * PIT_Mutagen 4

EBackgroundNPCWork_Single

 * EBNWS_None 0
 * EBNWS_Brush 1
 * EBNWS_Sit 2
 * EBNWS_SitPipe 3
 * EBNWS_Spyglass 4
 * EBNWS_StandWall 5
 * EBNWS_Tired 6
 * EBNWS_WarmUp 7
 * EBNWS_PlayingFlute 8
 * EBNWS_SitSquat 9
 * EBNWS_DrunkStandRope 10
 * EBNWS_Crouch 11
 * EBNWS_WriteList 12
 * EBNWS_GuardStand 13
 * EBNWS_Rowing 14
 * EBNWS_StandTalk1 15
 * EBNWS_StandTalk2 16
 * EBNWS_StandTalk3 17
 * EBNWS_SitDrink 18
 * EBNWS_SitEat 19
 * EBNWS_Kneel 20
 * EBNWS_SitGroundHurt 21
 * EBNWS_Scout 22
 * EBNWS_Puke 23
 * EBNWS_Sex 24
 * EBNWS_Fishing 25

EBackgroundNPCWork_Paired

 * EBNWP_None 0
 * EBNWP_DrinkingOpposite 1
 * EBNWP_Saw 2
 * EBNWP_Q106KilledbyMorowa 3

EBgNPCType

 * EBNPCT_None 0
 * EBNPCT_Master 1
 * EBNPCT_Slave 2

EBackgroundNPCWomanWork

 * EBNWW_None 0
 * EBNWW_Listening 1
 * EBNWW_Sweeping_floor 2
 * EBNWW_Washing_cloth 3
 * EBNWW_Brushing_floor_man 4
 * EBNWW_Leaning_against_fence 5
 * EBNWW_Sex 6

EConverserType

 * CT_General 0
 * CT_Nobleman 1
 * CT_Guard 2
 * CT_Mage 3
 * CT_Bandit 4
 * CT_Scoiatael 5
 * CT_Peasant 6
 * CT_Poor 7
 * CT_Child 8

EDeathType

 * EDT_Default 0
 * EDT_IgniDeath 1
 * EDT_AardDeath 2
 * EDT_Agony 3

EFinisherDeathType

 * EFDT_None 0
 * EFDT_Head 1
 * EFDT_Torso 2
 * EFDT_ArmLeft 3
 * EFDT_ArmRight 4
 * EFDT_LegLeft 5
 * EFDT_LegRight 6

EActionFail

 * EAF_ActionFail1 0
 * EAF_ActionFail2 1
 * EAF_ActionFail3 2
 * EAF_ActionFail4 3
 * EAF_ActionFail5 4

ETauntType

 * TT_Taunt1 0
 * TT_Taunt2 1
 * TT_Taunt3 2
 * TT_Taunt4 3
 * TT_Taunt5 4
 * TT_Taunt6 5
 * TT_Taunt7 6
 * TT_Taunt8 7

EBehaviorGraph

 * EBG_None 0
 * EBG_Combat_Undefined 1
 * EBG_Combat_Shield 2
 * EBG_Combat_1Handed_Sword 3
 * EBG_Combat_1Handed_Axe 4
 * EBG_Combat_1Handed_Blunt 5
 * EBG_Combat_1Handed_Any 6
 * EBG_Combat_2Handed_Any 7
 * EBG_Combat_2Handed_Sword 8
 * EBG_Combat_2Handed_Hammer 9
 * EBG_Combat_2Handed_Axe 10
 * EBG_Combat_2Handed_Halberd 11
 * EBG_Combat_2Handed_Spear 12
 * EBG_Combat_2Handed_Staff 13
 * EBG_Combat_Fists 14
 * EBG_Combat_Bow 15
 * EBG_Combat_Crossbow 16
 * EBG_Combat_Witcher 17
 * EBG_Combat_Sorceress 18
 * EBG_Combat_WildHunt_Imlerith 19
 * EBG_Combat_WildHunt_Imlerith_Second_Stage 20
 * EBG_Combat_WildHunt_Caranthir 21
 * EBG_Combat_WildHunt_Caranthir_Second_Stage 22
 * EBG_Combat_WildHunt_Eredin 23
 * EBG_Combat_Olgierd 24
 * EBG_Combat_Caretaker 25
 * EBG_Combat_Vampiress 26

EExplorationMode

 * EM_None 0
 * EM_Ground 1
 * EM_Air 2
 * EM_Water 3

EAgonyType

 * AT_ThroatCut 0
 * AT_Knockdown 1

ENPCFightStage

 * NFS_Stage1 0
 * NFS_Stage2 1
 * NFS_Stage3 2
 * NFS_Stage4 3
 * NFS_Stage5 4

ECriticalStateType

 * ECST_BurnCritical 0
 * ECST_HeavyKnockdown 1
 * ECST_Knockdown 2
 * ECST_LongStagger 3
 * ECST_Stagger 4
 * ECST_Hypnotized 5
 * ECST_Confusion 6
 * ECST_Blindness 7
 * ECST_Paralyzed 8
 * ECST_Immobilize 9
 * ECST_CounterStrikeHit 10
 * ECST_None 11
 * ECST_Swarm 12
 * ECST_Pull 13
 * ECST_Ragdoll 14
 * ECST_PoisonCritical 15
 * ECST_Snowstorm 16
 * ECST_Frozen 17
 * ECST_Tornado 18

EHitReactionDirection

 * EHRD_Forward 0
 * EHRD_Back 1

EHitReactionSide

 * EHRS_None 0
 * EHRS_Left 1
 * EHRS_Right 2

EDetailedHitType

 * EDHT_None 0
 * EDHT_Straight 1
 * EDHT_RightLeft 2
 * EDHT_LeftRight 3

EAttackType

 * EAT_Attack1 0
 * EAT_Attack2 1
 * EAT_Attack3 2
 * EAT_Attack4 3
 * EAT_Attack5 4
 * EAT_Attack6 5
 * EAT_Attack7 6
 * EAT_Attack8 7
 * EAT_Attack9 8
 * EAT_Attack10 9
 * EAT_Attack11 10
 * EAT_Attack12 11
 * EAT_Attack13 12
 * EAT_Attack14 13
 * EAT_Attack15 14
 * EAT_Attack16 15
 * EAT_Attack17 16
 * EAT_Attack18 17
 * EAT_Attack19 18
 * EAT_Attack20 19
 * EAT_None 20

EChargeAttackType

 * ECAT_Knockdown 0
 * ECAT_Stagger 1

EDodgeType

 * EDT_Attack_Light 0
 * EDT_Attack_Heavy 1
 * EDT_Aard 2
 * EDT_Igni 3
 * EDT_Bomb 4
 * EDT_Projectile 5
 * EDT_Fear 6
 * EDT_Undefined 7

EDodgeDirection

 * EDD_Back 0
 * EDD_Left 1
 * EDD_Right 2
 * EDD_Forward 3

ETurnDirection

 * ETD_Left 0
 * ETD_Right 1

ETargetDirection

 * ETD_Direction_0 0
 * ETD_Direction_45 1
 * ETD_Direction_90 2
 * ETD_Direction_135 3
 * ETD_Direction_180 4
 * ETD_Direction_m180 5
 * ETD_Direction_m135 6
 * ETD_Direction_m90 7
 * ETD_Direction_m45 8

ENpcPose

 * ENP_LeftFootFront 0
 * ENP_RightFootFront 1

EFlightStance

 * EFS_VerticalTurns 0
 * EFS_HorizontalTurns 1
 * EFS_Glide 2

ENPCRightItemType

 * RIT_None 0
 * RIT_Axe 1
 * RIT_Halberd 2
 * RIT_Sword 3
 * RIT_Torch 4
 * RIT_Crossbow 5

ENPCLeftItemType

 * LIT_None 0
 * LIT_Torch 1
 * LIT_Shield 2
 * LIT_Bow 3

EInventoryFundsType

 * EInventoryFunds_Unlimited 0
 * EInventoryFunds_Rich 1
 * EInventoryFunds_Avg 2
 * EInventoryFunds_Poor 3

EWeaponSubType1Handed

 * EWST1H_Sword 0
 * EWST1H_Axe 1
 * EWST1H_Blunt 2

EWeaponSubType2Handed

 * EWST2H_Hammer 0
 * EWST2H_Axe 1
 * EWST2H_Halberd 2
 * EWST2H_Spear 3
 * EWST2H_Staff 4

EWeaponSubTypeRanged

 * EWSTR_Bow 0
 * EWSTR_Crossbow 1

ENpcWeapons

 * ENW_1h_Sword 0x0001
 * ENW_1h_Axe 0x0002
 * ENW_1h_Mace 0x0004
 * ENW_Shield 0x0008
 * ENW_2h_Sword 0x0010
 * ENW_2h_Axe 0x0020
 * ENW_2h_Mace 0x0040
 * ENW_2h_Bow 0x0080
 * ENW_2h_Crossbow 0x0100
 * ENW_2h_Halberd 0x0200
 * ENW_2h_Spear 0x0400

ENpcFightingStyles

 * ENFS_Sword 0x0001
 * ENFS_Mounted 0x0003
 * ENFS_SwordAndShield 0x0009
 * ENFS_Axe 0x0002
 * ENFS_AxeAndShield 0x000a
 * ENFS_Mace 0x0004
 * ENFS_MaceAndShield 0x000c
 * ENFS_2h_Sword 0x0010
 * ENFS_2h_Axe 0x0020
 * ENFS_2h_Mace 0x0040
 * ENFS_Bow 0x0080
 * ENFS_Crossbow 0x0100
 * ENFS_Halberd 0x0200
 * ENFS_Spear 0x0400
 * ENFS_Hjalmar 0x0800

EPlayerDeathType

 * PDT_Normal 0
 * PDT_Fall 1
 * PDT_KnockBack 2

EAimType

 * AT_Bolt 0
 * AT_Bomb 1

EPlayerMode

 * PM_Normal 0
 * PM_Safe 1
 * PM_Combat 2

EForceCombatModeReason

 * FCMR_Default 1
 * FCMR_Trigger 2
 * FCMR_QuestFunction 4

EGeneralEnum

 * GE_0 0
 * GE_1 1
 * GE_2 2
 * GE_3 3
 * GE_4 4
 * GE_5 5
 * GE_6 6
 * GE_7 7
 * GE_8 8
 * GE_9 9
 * GE_10 10

EPlayerExplorationAction

 * PEA_None 0
 * PEA_SlotAnimation 1
 * PEA_Meditation 2
 * PEA_ExamineGround 3
 * PEA_ExamineEyeLevel 4
 * PEA_SmellHigh 5
 * PEA_SmellMid 6
 * PEA_SmellLow 7
 * PEA_InspectHigh 8
 * PEA_InspectMid 9
 * PEA_InspectLow 10
 * PEA_IgniLight 11
 * PEA_AardLight 12
 * PEA_SetBomb 13
 * PEA_PourPotion 14
 * PEA_DispelIllusion 15

EPlayerBoatMountFacing

 * EPBMD_NotSet 0
 * EPBMD_Front 1
 * EPBMD_Back 2
 * EPBMD_Left 3
 * EPBMD_Right 4

EPlayerAttackType

 * PAT_Light 0
 * PAT_Heavy 1

ESkill

 * S_SUndefined 0
 * S_Sword_1 1
 * S_Sword_2 2
 * S_Sword_3 3
 * S_Sword_4 4
 * S_Sword_5 5
 * S_Magic_1 6
 * S_Magic_2 7
 * S_Magic_3 8
 * S_Magic_4 9
 * S_Magic_5 10
 * S_Alchemy_1 11
 * S_Alchemy_2 12
 * S_Alchemy_3 13
 * S_Alchemy_4 14
 * S_Alchemy_5 15
 * S_Sword_s01 16
 * S_Sword_s02 17
 * S_Sword_s03 18
 * S_Sword_s04 19
 * S_Sword_s05 20
 * S_Sword_s06 21
 * S_Sword_s07 22
 * S_Sword_s08 23
 * S_Sword_s09 24
 * S_Sword_s10 25
 * S_Sword_s11 26
 * S_Sword_s12 27
 * S_Sword_s13 28
 * S_UNUSED1 29
 * S_Sword_s15 30
 * S_Sword_s16 31
 * S_Sword_s17 32
 * S_Sword_s18 33
 * S_Sword_s19 34
 * S_Sword_s20 35
 * S_Sword_s21 36
 * S_Magic_s01 37
 * S_Magic_s02 38
 * S_Magic_s03 39
 * S_Magic_s04 40
 * S_Magic_s05 41
 * S_Magic_s06 42
 * S_Magic_s07 43
 * S_Magic_s08 44
 * S_Magic_s09 45
 * S_Magic_s10 46
 * S_Magic_s11 47
 * S_Magic_s12 48
 * S_Magic_s13 49
 * S_Magic_s14 50
 * S_Magic_s15 51
 * S_Magic_s16 52
 * S_Magic_s17 53
 * S_Magic_s18 54
 * S_Magic_s19 55
 * S_Magic_s20 56
 * S_UNUSED2 57
 * S_Alchemy_s01 58
 * S_Alchemy_s02 59
 * S_Alchemy_s03 60
 * S_Alchemy_s04 61
 * S_Alchemy_s05 62
 * S_Alchemy_s06 63
 * S_Alchemy_s07 64
 * S_Alchemy_s08 65
 * S_Alchemy_s09 66
 * S_Alchemy_s10 67
 * S_Alchemy_s11 68
 * S_Alchemy_s12 69
 * S_Alchemy_s13 70
 * S_Alchemy_s14 71
 * S_Alchemy_s15 72
 * S_Alchemy_s16 73
 * S_Alchemy_s17 74
 * S_Alchemy_s18 75
 * S_Alchemy_s19 76
 * S_Alchemy_s20 77
 * S_Skill_MAX 78
 * S_Perk_MIN 79
 * S_Perk_01 80
 * S_Perk_02 81
 * S_Perk_03 82
 * S_Perk_04 83
 * S_Perk_05 84
 * S_Perk_06 85
 * S_Perk_07 86
 * S_Perk_08 87
 * S_Perk_09 88
 * S_Perk_10 89
 * S_Perk_11 90
 * S_Perk_12 91
 * S_Perk_13 92
 * S_DROPPED1 93
 * S_DROPPED2 94
 * S_DROPPED3 95
 * S_Perk_17 96
 * S_Perk_18 97
 * S_Perk_19 98
 * S_DROPPED4 99
 * S_DROPPED5 100
 * S_Perk_22 101
 * S_Perk_MAX 102

EPlayerCommentary

 * PC_MedalionWarning 0
 * PC_MonsterReaction 1
 * PC_NCFMClueCommentTrace 2
 * PC_NCFMClueCommentRemainings 3
 * PC_NCFMClueSoundDetected 4
 * PC_ColdWaterComment 5

EPlayerWeapon

 * PW_None 0
 * PW_Steel 1
 * PW_Silver 2
 * PW_Fists 3

EPlayerRangedWeapon

 * PRW_None 0
 * PRW_Crossbow 1

EPlayerCombatStance

 * PCS_Normal 0
 * PCS_AlertNear 1
 * PCS_AlertFar 2
 * PCS_Guarded 3

ESignType

 * ST_Aard 0
 * ST_Yrden 1
 * ST_Igni 2
 * ST_Quen 3
 * ST_Axii 4
 * ST_None 5

EMoveSwitchDirection

 * MSD_SlowForwardLeft 0
 * MSD_SlowForwardRight 1
 * MSD_SlowBackLeft 2
 * MSD_SlowBackRight 3
 * MSD_FastForwardLeft 4
 * MSD_FastForwardRight 5
 * MSD_FastBackLeft 6
 * MSD_FastBackRight 7
 * MSD_None 8

EPlayerEvadeType

 * PET_Roll 0
 * PET_Dodge 1
 * PET_Pirouette 2

EPlayerEvadeDirection

 * PED_Forward 0
 * PED_ForwardLeft 1
 * PED_Left 2
 * PED_LeftBack 3
 * PED_Back 4
 * PED_BackRight 5
 * PED_Right 6
 * PED_RightForward 7

EPlayerParryDirection

 * PPD_Forward 0
 * PPD_Left 1
 * PPD_Back 2
 * PPD_Right 3

EPlayerRepelType

 * PRT_Random 0
 * PRT_Bash 1
 * PRT_Kick 2
 * PRT_Slash 3
 * PRT_SideStepSlash 4

ERotationRate

 * RR_0 0
 * RR_30 30
 * RR_60 60
 * RR_90 90
 * RR_180 180
 * RR_360 360
 * RR_1080 1080
 * RR_2160 2160

EItemType

 * IT_Petard 0
 * IT_Bolt 1

ESpecialAbilityInput

 * SAI_Up 0
 * SAI_Down 1
 * SAI_Left 2
 * SAI_Right 3

EThrowStage

 * TS_Start 0
 * TS_Loop 1
 * TS_End 2
 * TS_Stop 3

EParryStage

 * PS_Start 0
 * PS_Loop 1
 * PS_End 2
 * PS_Stop 3

EParryType

 * PT_Up 0
 * PT_UpLeft 1
 * PT_Left 2
 * PT_LeftDown 3
 * PT_Down 4
 * PT_DownRight 5
 * PT_Right 6
 * PT_RightUp 7
 * PT_Jab 8
 * PT_None 9

EAttackSwingRange

 * ASR_Short 0
 * ASR_Normal 1
 * ASR_Long 2

EInputActionBlock

 * EIAB_Signs 0
 * EIAB_DrawWeapon 1
 * EIAB_OpenInventory 2
 * EIAB_RadialMenu 3
 * EIAB_CallHorse 4
 * EIAB_FastTravel 5
 * EIAB_Movement 6
 * EIAB_HighlightObjective 7
 * EIAB_Fists 8
 * EIAB_OpenPreparation 9
 * EIAB_Jump 10
 * EIAB_Roll 11
 * EIAB_InteractionAction 12
 * EIAB_ThrowBomb 13
 * EIAB_RunAndSprint 14
 * EIAB_OpenMap 15
 * EIAB_OpenCharacterPanel 16
 * EIAB_OpenJournal 17
 * EIAB_OpenAlchemy 18
 * EIAB_ExplorationFocus 19
 * EIAB_Dive 20
 * EIAB_Interactions 21
 * EIAB_DismountVehicle 22
 * EIAB_Dodge 23
 * EIAB_SwordAttack 24
 * EIAB_Parry 25
 * EIAB_Sprint 26
 * EIAB_Explorations 27
 * EIAB_Undefined 28
 * EIAB_Counter 29
 * EIAB_LightAttacks 30
 * EIAB_HeavyAttacks 31
 * EIAB_QuickSlots 32
 * EIAB_Crossbow 33
 * EIAB_UsableItem 34
 * EIAB_OpenFastMenu 35
 * EIAB_OpenGlossary 36
 * EIAB_HardLock 37
 * EIAB_Climb 38
 * EIAB_Slide 39
 * EIAB_OpenGwint 40
 * EIAB_MeditationWaiting 41
 * EIAB_MountVehicle 42
 * EIAB_InteractionContainers 43
 * EIAB_SpecialAttackLight 44
 * EIAB_SpecialAttackHeavy 45
 * EIAB_OpenMeditation 46
 * EIAB_Noticeboards 47

EPlayerMoveType

 * PMT_Idle 0
 * PMT_Walk 1
 * PMT_Run 2
 * PMT_Sprint 3

EPlayerActionToRestore

 * PATR_Default 0
 * PATR_Crossbow 1
 * PATR_CastSign 2
 * PATR_ThrowBomb 3
 * PATR_CallHorse 4
 * PATR_None 5

EPlayerInteractionLock

 * PIL_Cutscene 1
 * PIL_Default 2
 * PIL_CombatAction 4
 * PIL_Dialog 8
 * PIL_RadialMenu 16
 * PIL_Vehicle 32

EPlayerPreviewInventory

 * PPI_default 0
 * PPI_Bear_1 1
 * PPI_Bear_4 2
 * PPI_Lynx_1 3
 * PPI_Lynx_4 4
 * PPI_Gryphon_1 5
 * PPI_Gryphon_4 6
 * PPI_Common_1 7
 * PPI_Naked 8
 * PPI_Viper 9

EDismembermentWoundTypes

 * DWT_Head 0
 * DWT_Torso 1
 * DWT_TorsoLeft 2
 * DWT_TorsoRight 3
 * DWT_ArmLeft 4
 * DWT_ArmRight 5
 * DWT_LegLeft 6
 * DWT_LegRight 7
 * DWT_Morph_Head 8
 * DWT_Morph_Torso 9
 * DWT_Morph_TorsoLeft 10
 * DWT_Morph_TorsoRight 11
 * DWT_Morph_ArmLeft 12
 * DWT_Morph_ArmRight 13
 * DWT_Morph_LegLeft 14
 * DWT_Morph_LegRight 15
 * DWT_DLC_Defined 16

ERecoilLevel

 * RL_1 0
 * RL_2 1
 * RL_3 2

EPlayerMovementLockType

 * PMLT_Free 0
 * PMLT_NoSprint 1
 * PMLT_NoRun 2

ECustomCameraType

 * CCT_None 0
 * CCT_CustomController 1
 * CCT_RotatedToTarget_OverShoulder 2
 * CCT_RotatedToTarget_Medium 3

ECustomCameraController

 * CCC_NoTarget 0
 * CCC_Target_Interior 1
 * CCC_Target 2

EInitialAction

 * IA_None 0
 * IA_AttackLight 1
 * IA_AttackHeavy 2
 * IA_CastSign 3
 * IA_ThrowItem 4
 * IA_CriticalState 5

EDir

 * Dir_L180 0
 * Dir_L135 1
 * Dir_L90 2
 * Dir_L45 3
 * Dir_F 4
 * Dir_R45 5
 * Dir_R90 6
 * Dir_R135 7
 * Dir_R180 8

EPlayerStopPose

 * EPS_LeftForward 0
 * EPS_LeftUp 1
 * EPS_RightForward 2
 * EPS_RightUp 3

EVehicleCombatAction

 * EHCA_ShootCrossbow 0
 * EHCA_ThrowBomb 1
 * EHCA_CastSign 2
 * EHCA_Attack 3

HorseAttackSide

 * HAS_Right 0
 * HAS_Left 1

EBookDirection

 * BD_left 0
 * BD_right 1

EQuestSword

 * EQS_Any 0
 * EQS_Steel 1
 * EQS_Silver 2

EFactValueChangeMethod

 * FVCM_Add 0
 * FVCM_Substract 1
 * FVCM_Multiply 2
 * FVCM_Divide 3

EMapPinStatus

 * EMPS_Undefined 0
 * EMPS_Known 1
 * EMPS_Discovered 2
 * EMPS_Disabled 3

EFocusEffectActivationAction

 * FEAA_Enable 0
 * FEAA_Disable 1

ECameraEffect

 * ECE_None 0
 * ECE_Drunk 1

EQuestReplacerEntities

 * EQRE_Geralt 0
 * EQRE_Ciri 1
 * EQRE_CiriNaked 2
 * EQRE_CiriWounded 3
 * EQRE_CiriWinter 4

EItemSelectionType

 * IST_Equipped_Only 0
 * IST_All 1

EQuestNPCStates

 * EQNS_Default 0
 * EQNS_Dead 1
 * EQNS_Agony 2
 * EQNS_KnockedUnconscious 3
 * EQNS_DeadNoAgony 4
 * EQNS_DeadInstantRagdoll 5
 * EQNS_Combat 6

EDrawWeaponQuestType

 * EDWQT_Steel 0
 * EDWQT_Silver 1
 * EDWQT_NoWeapon 2
 * EDWQT_Fists 3

ESwarmStateOnArrival

 * SSOA_Idle 0
 * SSOA_Shield 1
 * SSOA_ClueBall 2

EAnimalReaction

 * AR_Rearing 0
 * AR_Kick 1
 * AR_Backing 2
 * AR_AddPanicPercents 3

EDoorQuestState

 * EDQS_Open 0
 * EDQS_Close 1
 * EDQS_RemoveLock 2
 * EDQS_Enable 3
 * EDQS_Disable 4
 * EDQS_Lock 5

EGeraltPath

 * EGP_SWORD 0
 * EGP_SIGNS 1
 * EGP_ALCHEMY 2

EDM_MappinType

 * EDM_QuestAvailable 0
 * EDM_MonsterNest 1
 * EDM_Prostitute 2
 * EDM_HorseRacingNPC 3
 * EDM_NonQuestHorseRace 4
 * EDM_QuestAvailableFromNonActor 5
 * EDM_EP1QuestAvailable 6
 * EDM_EP1QuestAvailableFromNonActor 7
 * EDM_EP2QuestAvailable 8
 * EDM_EP2QuestAvailableFromNonActor 9

EGwentCardFaction

 * EGCF_Neutral 0
 * EGCF_Kingdoms 1
 * EGCF_Nilfgaard 2
 * EGCF_Monsters 3
 * EGCF_Scoiatael 4

EGwentDeckUnlock

 * EGDU_Northern_Kingdom 0
 * EGDU_Nilfgaard 1
 * EGDU_Scoiatael 2
 * EGDU_No_Mans_Land 3

EEnableMode

 * EEM_AsIs 0
 * EEM_Enable 1
 * EEM_Disable 2

EHudTimeOutAction

 * EHTOA_Start 0
 * EHTOA_Stop 1

EQuestPadVibrationStrength

 * EQPVS_VeryLight 0
 * EQPVS_Light 1
 * EQPVS_Hard 2
 * EQPVS_VeryHard 3

ELanguageCheckType

 * LCT_Text 0
 * LCT_Speech 1
 * LCT_TextAndSpeech 2

ECheckedLanguage

 * TL_None 0
 * TL_English 1
 * TL_Polish 2
 * TL_German 3
 * TL_Italian 4
 * TL_French 5
 * TL_Czech 6
 * TL_Spanish 7
 * TL_Chinese 8
 * TL_Russian 9
 * TL_Hungarian 10
 * TL_Japanese 11
 * TL_Turkish 12
 * TL_Korean 13
 * TL_Brazilian_Portuguese 14
 * TL_Latin_American_Spanish 15
 * TL_Arabic 16
 * TL_Debug 17

EContainerMode

 * ECM_Empty 0
 * ECM_NotEmpty 1

EQuestPlayerSkillLevel

 * EQPSL_Skill 0
 * EQPSL_DialogAxiiLevel 1

EQuestPlayerSkillCondition

 * EQPSC_Equipped 0
 * EQPSC_Learned 1
 * EQPSC_LearnedButNotEquipped 2

EQuestConditionPlayerState

 * QCPS_None 0
 * QCPS_Walking 1
 * QCPS_Running 2
 * QCPS_Sprinting 3
 * QCPS_Swimming 4
 * QCPS_Diving 5
 * QCPS_Climbing 6
 * QCPS_CastingSign 7
 * QCPS_ParryStance 8
 * QCPS_Preparation 9

ESwitchStateCondition

 * SSC_TurnedOn 0
 * SSC_TurnedOff 1
 * SSC_Enabled 2
 * SSC_Disabled 3
 * SSC_Locked 4
 * SSC_Unlocked 5
 * SSC_MaxUseCountReached 6

EPlayerReplacerType

 * EPRT_Undefined 0
 * EPRT_Geralt 1
 * EPRT_Ciri 2

EStorySceneOutputAction

 * SSOA_None 0
 * SSOA_ReturnToPreviousState 1
 * SSOA_MountVehicle 2
 * SSOA_MountVehicleFast 3
 * SSOA_EnterCombatSteel 4
 * SSOA_EnterCombatSilver 5
 * SSOA_EnterCombatFists 6

EStorySceneGameplayAction

 * SSGA_None 0
 * SSGA_Walk_2m 1
 * SSGA_Walk_5m 2
 * SSGA_Walk_8m 3
 * SSGA_Walk_2m_GoTo_Combat 4
 * SSGA_Walk_5m_GoTo_Combat 5
 * SSGA_Walk_8m_GoTo_Combat 6
 * SSGA_Walk_2m_GoTo_Combat_Silver 7
 * SSGA_Walk_5m_GoTo_Combat_Silver 8
 * SSGA_Walk_8m_GoTo_Combat_Silver 9
 * SSGA_GoTo_Combat_Pose 10
 * SSGA_GoTo_Combat_Pose_Silver 11
 * SSGA_GoTo_Combat_Pose_Fists 12
 * SSGA_EndInWork 13
 * SSGA_DelayWork 14

ENegotiationResult

 * TooMuch 0
 * PrettyClose 1
 * WeHaveDeal 2
 * GetLost 3

ECollectItemsRes

 * ItemCollected 0
 * NothingChanged 1
 * WrongItem 2
 * AlreadyRecieved 3
 * AllItemsCollected 4

ECollectItemsCustomRes

 * Book1 0
 * Book2 1
 * Book3 2
 * Book4 3
 * Book5 4
 * NothingChangedCus 5
 * WrongItemCus 6
 * AlreadyRecievedCus 7
 * AllItemsCollectedCus 8

EHorseWaterTestResult

 * HWTR_Normal 0
 * HWTR_Adjusted 1
 * HWTR_ToDeep 2

ENPCGroupType

 * ENGT_Enemy 0
 * ENGT_Commoner 1
 * ENGT_Quest 2
 * ENGT_Guard 3

EArbitratorPriorities

 * BTAP_BelowIdle 16
 * BTAP_Idle 20
 * BTAP_AboveIdle 26
 * BTAP_AboveIdle2 31
 * BTAP_Emergency 50
 * BTAP_AboveEmergency 61
 * BTAP_AboveEmergency2 66
 * BTAP_Combat 75
 * BTAP_AboveCombat 86
 * BTAP_AboveCombat2 91
 * BTAP_FullCutscene 95

EVehicleSlot

 * EVS_driver_slot 0
 * EVS_passenger_slot 1

ESaveGameType

 * SGT_AutoSave 1
 * SGT_QuickSave 2
 * SGT_Manual 3
 * SGT_ForcedCheckPoint 4
 * SGT_CheckPoint 5

EMoveType

 * MT_Walk 0
 * MT_Run 1
 * MT_FastRun 2
 * MT_Sprint 3
 * MT_AbsSpeed 4

}}