Starting stats mod

This is a DIY (do-it-yourself) mini-mod.

The starting stats governed by the script in:

Decompile this script using any utility that is listed in the LUC format article under the file formats category.

Open up the resulting file in any text editor.

The starting abilities are described in the ability definition called " ". To modify the starting stats, this is the only entry you modify — leave the other values untouched for now — and do not remove them from the file either! The original code in v1.1a is:

In this example, we make a simple change: double VP (vitality) and EP (endurance), and add 10% too all resistances. The resulting script will be:

The names are quite self-explanatory, so feel free to modify any other value as you like, but when you are done, save the script as. Finally, drop the  into the   directory (you might need to create the   directory under  ), and you are done. Enjoy your mini-mod.

Charakteranfangswerte Mod